RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

→‎RollerCoaster Tycoon 2: Re-wrote Juno's fluff a little more.
m (→‎RollerCoaster Tycoon 2: "the Andy Hine"? I missed that one. Also linked to Cheat Codes.)
(→‎RollerCoaster Tycoon 2: Re-wrote Juno's fluff a little more.)
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| $92,173 || 12 x 49 || 36 guests x 4 trains || [[Build Your Own Six Flags Park|Six Flags]]
| 10.85 || 8.91 || 5.80
| ''Juno'' is one of Ancient Dynamics' newer designs and attempts to combine an incremental upgrade to ''Sandstorm''<nowiki />'s 4-block circuit with an extremely tall and long but still somewhat narrow profile and a considerable amount of Classical/Roman Theming objects. The end result is an incredibleamazing design comprising nearly 3500 m of track that includes a 119 m drop, a top speed of just over 180 km/h, nearly 15.00 seconds of 'air time' and a 6-block circuit optimised to ensure that all of its 4 trains are always in use, giving the ''Juno'' an actual ride capacity of 144 guests. ''Juno'''sDue impressiveto its extreme ride statisticsratings and incredible height means that, it is nearly impossible to ignore regardless of whereverwhere it is built in a park; wherever it willis drawlocated, guests towardswill itfollow (and nearbycheck out the other rides around it) likein mothsthe to a flameprocess). ForThese sure,are thematched costby ofits constructingstaggering ''Juno''construction is staggeringcost&mdash;the scenery items that are included with it alone''Juno'' cost almost as much as a small roller coaster on their own&mdash;but there aren't that many other similar ride designs at ''Juno''<nowiki />'sits scale that are as compact as it is and/or offer nearly as much drawing power.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Juno.TD6]]
|- style="text-align: center;"