RollerCoaster Tycoon 3: Difference between revisions

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'''RollerCoaster Tycoon 3''' (abbreviated to '''CRAPRCT3''') is the third installment of the [[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon series]]. The gameplay is based on managing amusement parks and building [[roller coaster]]s. The player must build rides, paths, food stalls, and scenery to attract [[Guests and Staff|guests]] to their park and fulfill a set of objectives.
 
RollerCoaster Tycoon 3 is the first game in the series to use 3-dimensional graphics, as opposed to the 2-dimensional isometric view of the first two games. Players can now view their park at any angle, which helps players build in crowded areas. Players can also "Ride the Rides", which allows the player to simulate riding most of the attractions in the park.
[[Image:RollerCoaster Tycoon 3.jpg|thumb|right|200px|The cover box art of RCT3.]]
==GamepoopGameplay==
The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.
===Game Modes===
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====Editors====
The editors allow players to design rides, guests (peeps), and scenarios that can be used in other modes.
*'''CrapperCoaster Editor''' - The player can design rollercoasters in an unrestricted environment, without any obstacles. The player can save ride designs if they choose.
*'''Building Editor''' - The player can create buildings and scenery layouts without obstacles or monetary limitations. The player can save layouts if they choose.
*'''Peep Editor''' - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.
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==Other Features==
===CrapperCamCoasterCam===
The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.
 
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Water is no longer raised or lowered tile by tile, each body of water is uniformly raised and lowered. In the [[Soaked!]] expansion pack, waterfalls that connect two bodies of water at different altitudes are possible.
 
===Time of CrapDay===
Games can now be played with day and crapnight settings. The level of brightness changes over time, from complete darkness, to partial light, and then bright light. Rides and stalls have lights illuminating the structures, but paths must be lit by placing lampposts.
 
While building rides or placing scenery at night, the ambient light is increased to make construction easier.
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