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RollerCoaster Tycoon 3: Difference between revisions
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The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.
===Game Modes===
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*Peep Editor - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.
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There are two distinct types of rides that can be constructed: tracked rides, and non-tracked rides. Players can build both, but tracked rides can be custom designed, while non-tracked rides are prefabricated and are simply placed on the desired location.
When building a tracked ride, players can design the path of the ride with the built in ride editor. The most common components are:
*Straight sections
*Curved sections (of various turning radii)
*Sloped sections (of various angles)
Roller coasters have more flexibility, and include more advanced components, including:
*Curved and sloped sections
*Inversions
*Banked curves
*Breaks
The sections can be built by double clicking on the orientation of the desired track section.
The game has been criticized by some for not allowing for even more precise control over the track, while others criticized it for being too complex.
==Other Features==
==="Ride the Rides"===
The 3-dimensional graphics allow for many different camera angles and movements, and one of the major features that is showcased by these capabilities is the "Ride the Rides" function.
The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.
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