RollerCoaster Tycoon 3: Difference between revisions

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RollerCoaster Tycoon 3 is the first game in the series to use 3-dimensional graphics, as opposed to the 2-dimensional isometric graphics of the first two games. Players can now view their park at any angle, which helps players build in crowded areas. Players can also "Ride the Rides", which allows the player to simulate riding most of the attractions in the park.
[[Image:RollerCoaster Tycoon 3.jpg | thumb | right | 200px | The cover of the box of RCT3. ]]
 
==Gameplay==
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===Terraforming===
[[File:Wooden_Coaster_RCT3_Terraformed.png|thumb|250px|An example of a terraformed space in RollerCoaster Tycoon 3.]]
 
 
The land editing in RollerCoaster Tycoon 3 is substantially improved from the two previous games. Instead tiles that are edited by the corners and are limited to a single angle, the tiles can be positioned at any angle, which allows for more realistic landforms, such as mountains, craters, mesas, valleys, and canyons.
 
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===Fireworks===
[[File:Fireworks_Mountain.png|thumb|150px|Fireworks being launched from a mountain in RollerCoaster Tycoon 3.]]
Custom-designed fireworks can be built in-game using the Fireworks Editor. The game comes with about fifty types of fireworks, each with distinct formations. The user places the various fireworks in a timeline. The fireworks go off in the sequence the user creates when started.
 
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