RollerCoaster Tycoon 2: Difference between revisions

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==Criticism==
 
RollerCoaster Tycoon 2 has received criticism for not being a true 'sequel' to [[RollerCoaster Tycoon]], and being more of an "RCT 1.5". This is due to the game using the same engine as the first one, although being massively upgraded. It made the two games very similar in both graphics and gameplay. For the critics, the only thing that truly changes is the greatly increased amount of rides and attractions, and massive scenery improvement thanks to the new features. Unlike the first game, the "scenario indexes concept" was scrapped, unlocking all the scenarios from the start. Although obviously due because of the new "Scenario Editor" feature, this reduced the feeling for players of actually being rewarded. The largest negative point arises with the lack of backward compatibility from RCT and its expansions in certain rides (e.g. the [[Steel Mini Roller Coaster]] of RCT1 is incompatible with its RCT2 lookalike, the [[Junior Roller Coaster]]), which made long-time first-game players disappointed with the sequel.
 
The add-ons had mixed criticisms: Most players and reviewers were satisfied with the first add-on, ''[[Wacky Worlds]]'', but many were disappointed with the second add-on ''[[Time Twister]]'' as it felt incomplete, simply being new objects and scenarios thrown on a CD. The add-on's theming and objects were also too numerous and massive to be imported in new parks, drastically reducing their use on the game and most often reducing their usage to the official scenarios on which they were used. They, therefore, never became vitally needed on the parks, making the addon discs nearly unnecessary. Most custom & downloaded parks actually only require the addons for a couple rides and scenery objects.