RollerCoaster Tycoon (series): Difference between revisions

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'''[[File:RollerCoaster_Tycoon_3.jpg|thumb|Box art for ''Roller Coaster Tycoon 3'', released in 2004]]RollerCoaster Tycoon''' is a successful video game franchise, first developed by [[Chris Sawyer]] and MicroProse and distributed through [[Hasbro Interactive]]. The first game in the franchise, ''[[RollerCoaster Tycoon]]'', was later followed by multiple expansions and two sequel games, developed either by Sawyer himself or with Sawyer on-board as Executive Producer. The latest sequel in the franchise, ''[[RollerCoaster Tycoon 3]]'', was released in 2004, and the final official update to thethat game was in 2005. However a thread appeared on the Atari website about a [[Rollercoaster Tycoon 4|4th Game]]. &nbsp
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==Development==
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The success of the original ''RollerCoaster Tycoon'' series sparked its sequel, ''RollerCoaster Tycoon 2'', which was released in 2002. The sequel was criticized due to its similarity to its predecessor, as it utilized a similar game engine and nearly-identical graphics. However, the sequel was successful, and led to two official expansion packs, as well as the [[UCES|User Created Expansion Set (UCES)]], a player-made set of scenarios, custom rides and scenery. The isometric perspective of the original two games was scrapped for a 3D engine, a new graphical 'feel', and a new game design in ''RollerCoaster Tycoon 3'', which debuted in 2004 and which spawned two expansion packs. The last official update to the series was ''RollerCoaster Tycoon 3: Wild!'' in 2005.
===Fan Reception===
''RollerCoaster Tycoon'' offered limited tools for custom content in the way of new scenario or scenery creations. However, saved ride designs could be traded between games. ''RollerCoaster Tycoon 2'' provided many tools for customization and fan-created content, and made it easier to implement user-created content into the game, sparking the creation of the UCES.
 
===Critical Reception===
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