RollerCoaster Tycoon: Difference between revisions

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:''This page is about the first entry in the series. For the RCT series in general, see [[RollerCoaster Tycoon (series)]].''
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{{Info Box RCT
''This page is about the first entry in the series. For the RCT series in general, see [[RollerCoaster Tycoon series]].''
|title = RollerCoaster Tycoon
[[Image:RCT1.jpg|thumb|right|200px|UK box art]]
|image = <gallery>
RCT1.jpg|Windows (NA)
RCT1_UK.jpg|Windows (EU)
RCT_Xbox_US_Box_Front.jpg|Xbox (NA)
RCT_Xbox_UK_Box_Front.jpg|Xbox (EU)
</gallery>
|developer = Chris Sawyer Productions
|publisher = '''Microsoft Windows'''<br/>
Hasbro Interactive<br/>
'''Xbox'''<br/>
Infogames
|producer= [[Chris Sawyer]]
|designer = Chris Sawyer
|programmer = Chris Sawyer
|artist = [[Simon Foster]]
|composer = [[Allister Brimble]]
|released = '''Microsoft Windows'''<br/>
NA: March 22, 1999<br/>
EU: April 12, 1999<br/>
'''Xbox'''<br/>
NA/EU: March 25, 2003
|genre = Construction and management simulation
|modes = Single-player
|platforms = Microsoft Windows, Xbox
}}
'''''RollerCoaster Tycoon''''' (abbreviated as '''RCT''' or '''RCT1''') is a theme park management simulation game. The player must build successful theme parks to fulfill a set of objectives in various [[Scenario|scenarios]]. The player can build custom [[Roller coaster|roller coasters]] and tracked rides and add pre-designed rides, shops and stalls, [[Paths|path systems]], and [[Scenery|scenery]] to their park.
 
''RollerCoaster Tycoon'' is the first game of the [[RollerCoaster Tycoon (series)|''RollerCoaster Tycoon'' series]]; it has two expansion packs – ''[[Added Attractions]]'' and ''[[Loopy Landscapes]]'' and two successful sequels: ''[[RollerCoaster Tycoon 2]]'', and ''[[RollerCoaster Tycoon 3]]''. The series spawned an unsuccessful Nintendo 3DS-exclusive spin-off, ''[[RollerCoaster Tycoon 3D]]''.
'''''RollerCoaster Tycoon''''' ('''RCT''' or '''RCT1''' for short) is a theme park management simulation game. The player must build successful theme parks to fulfill a set of objectives in various scenarios. The player can build custom roller coasters and tracked rides and add pre-designed rides, shops and stalls, [[Paths|path systems]], and [[Scenery|scenery]] to their park.
 
''RollerCoaster Tycoon'' is the first game of the [[RollerCoaster Tycoon (Series)|''RollerCoaster Tycoon'' series]]; it has two expansion packs – ''[[Corkscrew Follies/Added Attractions]]'' and ''[[Loopy Landscapes]]'' and two successful sequels: ''[[RollerCoaster Tycoon 2]]'', and ''[[RollerCoaster Tycoon 3]]''. The series spawned an unsuccessful Nintendo 3DS-exclusive spin-off, ''[[RollerCoaster Tycoon 3D]]''.
 
==History==
''RollerCoaster Tycoon'' started out in 1996 as a planned sequel to Chris Sawyer's ''[[Wikipedia:Transport Tycoon|Transport Tycoon]]''. This proposed sequel was soon abandoned and the code of the game was modified to handle roller coasters. By this time, the name was changed to "White Knuckle". Even when [[Wikipedia:Hasbro Interactive|Hasbro Interactive]] became involved, the name was still "White Knuckle". After Hasbro bought [[Wikipedia:Microprose|Microprose]], however, the "Tycoon" name was too good an opportunity to pass up, even for a name like "White Knuckle". Microprose's ''[[Wikipedia:Railroad Tycoon|Railroad Tycoon]]'' had done so well that Hasbro hoped the same would happen for ''White Knuckle''. The name was then changed to ''RollerCoaster Tycoon''.
 
See also [https://rctv1.rctspace.com/test/info/editing_room1.html The Evolution of RollerCoaster Tycoon] for further information.
 
===Release Dates===
Line 20 ⟶ 46:
*'''Australia''': April 11, 2003
 
==Attraction{{Attractions List2D}}==
==={{Transport ridesRides 2D}}===
<div class="ridebox-list">
*[[Chairlift]]
{{Ridebox2D|Steam Trains|RCT1}}
*[[Miniature Railroad]]
*[[{{Ridebox2D|Small Monorail]] Cars|RCT1}}
{{Ridebox2D|Streamlined Monorail Trains|OpenRCT2}}
===Gentle rides===
{{Ridebox2D|Chairlift Cars|RCT1}}
*[[Bumper Cars]]
</div>
*[[Car Ride]]
*[[Ferris Wheel]]
*[[Haunted House]]
*[[Hedge Maze]]
*[[Merry-Go-Round]]
*[[Observation Tower]]
*[[Space Rings]]
*[[Spiral Slide]]
===Roller coasters===
*[[Bobsled Roller Coaster]]
*[[Inverted Roller Coaster]]
*[[Mine Train Roller Coaster]]
*[[Reverse Whoa Belly Roller Coaster]]
*[[Single-Rail Roller Coaster]]
*[[Stand-Up Steel Roller Coaster]]
*[[Steel Corkscrew Roller Coaster]]
*[[Steel Mini Roller Coaster]]
*[[Steel Roller Coaster]]
*[[Suspended Roller Coaster]]
*[[Suspended Single-Rail Roller Coaster]]
*[[Vertical Roller Coaster]]
*[[Wooden Crazy Rodent Roller Coaster]]
*[[Wooden Roller Coaster]]
===Thrill rides===
*[[3D Cinema]]
*[[Go Karts]]
*[[Gravitron]]
*[[Motion Simulator]]
*[[Scrambled Eggs]]
*[[Swinging Inverter Ship]]
*[[Swinging Ship]]
*[[Whoa Belly]]
===Water rides===
*[[Boat Hire]]
*[[Log Flume]]
*[[River Rapids]]
*[[Water Slide]]
===Shops/stalls===
*[[Balloon Stall]]
*[[Bathroom]]
*[[Burger Bar]]
*[[Cotton Candy Stall]]
*[[Drink Stall]]
*[[Fries Stall]]
*[[Ice Cream Stall]]
*[[Information Kiosk]]
*[[Pizza Stall]]
*[[Popcorn Stall]]
*[[Souvenir Stall]]
 
==={{Gentle Rides 2D}}===
==Scenery list==
<div class="ridebox-list">
*[[Trees]]
{{Ridebox2D|Haunted House|RCT1}}
*[[Shrubs and Bushes]]
{{Ridebox2D|Ferris Wheel|RCT1}}
*[[Tropical and Desert Trees]]
{{Ridebox2D|Maze|RCT1}}
*[[Gardens]]
{{Ridebox2D|Merry-Go-Round|RCT1}}
*[[Path Items]]
{{Ridebox2D|Observation Tower|RCT1}}
*[[Walls and Fences]]
{{Ridebox2D|Sportscars|RCT1}}
*[[Statues and Fountains]]
{{Ridebox2D|Racing Cars|OpenRCT2}}
*[[Classical/Roman Theming]]
{{Ridebox2D|Pickup Trucks|OpenRCT2}}
*[[Egyptian Theming]]
{{Ridebox2D|Cheshire Cats|OpenRCT2}}
*[[Mine Theming]]
{{Ridebox2D|Spiral Slide|RCT1}}
*[[Wonderland Theming]]
{{Ridebox2D|Dodgems|RCT1}}
*[[Martian Theming]]
{{Ridebox2D|Space Rings|RCT1}}
</div>
 
==={{Roller Coasters 2D}}===
==Scenario list==
<div class="ridebox-list">
{{Ridebox2D|Wooden Roller Coaster|RCT1}}
{{Ridebox2D|Wooden Roller Coaster (reversed)|Custom}}
{{Ridebox2D|Wooden Wild Mouse|RCT1}}
{{Ridebox2D|Wooden Wild Mine Ride|OpenRCT2}}
{{Ridebox2D|Ladybird Trains|RCT1}}
{{Ridebox2D|Log Trains|OpenRCT2}}
{{Ridebox2D|Rocket Cars|OpenRCT2}}
{{Ridebox2D|Spinning Cars|Custom}}
{{Ridebox2D|Mine Train Coaster|RCT1}}
{{Ridebox2D|Compact Inverted Coaster|RCT1}}
{{Ridebox2D|Looping Roller Coaster|RCT1}}
{{Ridebox2D|Looping Roller Coaster (reversed)|Custom}}
{{Ridebox2D|Stand-up Roller Coaster|RCT1}}
{{Ridebox2D|Corkscrew Roller Coaster|RCT1}}
{{Ridebox2D|Suspended Swinging Cars|RCT1}}
{{Ridebox2D|Suspended Swinging Airplane Cars|OpenRCT2}}
{{Ridebox2D|Mini Suspended Coaster|RCT1}}
{{Ridebox2D|Mini Suspended Flying Coaster|OpenRCT2}}
{{Ridebox2D|Steeplechase|RCT1}}
{{Ridebox2D|Motorbike Races|OpenRCT2}}
{{Ridebox2D|Bobsleigh Coaster|RCT1}}
{{Ridebox2D|Reverse Freefall Coaster|RCT1}}
{{Ridebox2D|Vertical Drop Roller Coaster|RCT1}}
{{Ridebox2D|Lay-down Roller Coaster|RCT1}}
</div>
 
==={{Thrill Rides 2D}}===
<div class="ridebox-list">
{{Ridebox2D|Twist|RCT1}}
{{Ridebox2D|Launched Freefall|RCT1}}
{{Ridebox2D|Pirate Ship|RCT1}}
{{Ridebox2D|Go Karts|RCT1}}
{{Ridebox2D|Swinging Inverter Ship|RCT1}}
{{Ridebox2D|Motion Simulator|RCT1}}
{{Ridebox2D|3D Cinema|RCT1}}
{{Ridebox2D|Top Spin|RCT1}}
</div>
 
==={{Water Rides}}===
<div class="ridebox-list">
{{Ridebox2D|Dinghy Slide|RCT1}}
{{Ridebox2D|Log Flume|RCT1}}
{{Ridebox2D|River Rapids|RCT1}}
{{Ridebox2D|Rowing Boats|RCT1}}
{{Ridebox2D|Swans|RCT2}}
{{Ridebox2D|Canoes|RCT2}}
{{Ridebox2D|Bumper Boats|OpenRCT2}}
{{Ridebox2D|Water Tricycles|RCT2}}
</div>
 
==={{Shops & Stalls 2D}}===
<div class="ridebox-list">
{{Ridebox2D|Fruity Ices Stall|RCT1}}
{{Ridebox2D|Chip Shop|RCT1}}
{{Ridebox2D|Pizza Stall|RCT1}}
{{Ridebox2D|Burger Bar|RCT1}}
{{Ridebox2D|Drinks Stall|RCT1}}
{{Ridebox2D|Candyfloss Stall|RCT1}}
{{Ridebox2D|Popcorn Stall|RCT1}}
{{Ridebox2D|Balloon Stall|RCT1}}
{{Ridebox2D|Souvenir Stall|RCT1}}
{{Ridebox2D|Information Kiosk|RCT1}}
{{Ridebox2D|Toilets|RCT1}}
</div>
 
=={{Scenery 2D}}==
<div class="ridebox-list">
{{Scenerybox2D|Trees}}
{{Scenerybox2D|Shrubs and Ornaments}}
{{Scenerybox2D|Gardens}}
{{Scenerybox2D|Tropical and Desert Trees}}
{{Scenerybox2D|Signs and Items for Footpaths}}
{{Scenerybox2D|Fences and Walls}}
{{Scenerybox2D|Statues and Fountains}}
{{Scenerybox2D|Classical/Roman Themeing}}
{{Scenerybox2D|Egyptian Themeing}}
{{Scenerybox2D|Mine Themeing}}
{{Scenerybox2D|Martian Themeing}}
{{Scenerybox2D|Wonderland Themeing}}
{{Scenerybox2D|Urban Themeing}}
</div>
 
=={{Park Entrance 2D}}==
<div class="ridebox-list">
{{ParkEntrancebox2D|Traditional Park Entrance}}
</div>
 
=={{Water 2D}}==
<div class="ridebox-list">
{{Waterbox2D|Natural Water}}
</div>
 
=={{Scenarios 2D}}==
Upon installing, the player can only choose between 5 scenarios, from [[Forest Frontiers]] to [[Evergreen Gardens]]. With each completed scenario, a new one is unlocked. When all RCT1 parks have been completed, the hidden [[Mega Park]] scenario is unlocked.
 
*[[{{Scenariobox|Forest Frontiers]] RCT1}}
*[[{{Scenariobox|Dynamite Dunes]] RCT1}}
<br clear="all" />
*[[Leafy Lake]]
 
*[[Diamond Heights]]
{{Scenariobox|Leafy Lake RCT1}}
*[[Evergreen Gardens]]
{{Scenariobox|Diamond Heights RCT1}}
*[[Bumbly Beach]]
<br clear="all" />
*[[Trinity Islands]]
 
*[[Katie's World]]
{{Scenariobox|Evergreen Gardens RCT1}}
*[[Dinky Park]]
{{Scenariobox|Bumbly Beach RCT1}}
*[[Aqua Park]]
<br clear="all" />
*[[Millennium Mines]]
 
*[[Karts & Coasters|Karts & Coasters]]
{{Scenariobox|Trinity Islands RCT1}}
*[[Mel's World]]
{{Scenariobox|Katie's Dreamland RCT1}}
*[[Mothball Mountain]]
<br clear="all" />
*[[Pacific Pyramids]]
 
*[[Crumbly Woods]]
{{Scenariobox|Pokey Park RCT1}}
*[[Big Pier]]
{{Scenariobox|White Water Park RCT1}}
*[[Lightning Peaks]]
<br clear="all" />
*[[Ivory Towers]]
 
*[[Rainbow Valley]]
{{Scenariobox|Millennium Mines RCT1}}
*[[Thunder Rock]]
{{Scenariobox|Karts & Coasters RCT1}}
*[[Mega Park]]
<br clear="all" />
 
{{Scenariobox|Mel's World RCT1}}
{{Scenariobox|Mystic Mountain RCT1}}
<br clear="all" />
 
{{Scenariobox|Pacific Pyramids RCT1}}
{{Scenariobox|Crumbly Woods RCT1}}
<br clear="all" />
 
{{Scenariobox|Paradise Pier RCT1}}
{{Scenariobox|Lightning Peaks RCT1}}
<br clear="all" />
 
{{Scenariobox|Ivory Towers RCT1}}
{{Scenariobox|Rainbow Valley RCT1}}
<br clear="all" />
 
{{Scenariobox|Thunder Rock RCT1}}
<br clear="all" />
 
===Extras===
{{Scenariobox|Mega Park RCT1}}<br clear="all" />
 
==Expansion packs==
*[[Corkscrew Follies/Added Attractions]]
*[[Loopy Landscapes]]
 
== Additional content ==
In addition to the rides and scenarios included in the two expansion packs, some official bonus material was provided through other means. [https://web.archive.org/web/20040626180842/http://www.rollercoastertycoon.com/index.php?ride_c Six collections of tracks] designed by Chris Sawyer, [https://web.archive.org/web/20040627101337/http://www.rollercoastertycoon.com/index.php?scenarios early versions] of the Alton Towers and Fort Anachronism scenarios, and eleven [[Competitions|competition scenarios]] as well as the [https://web.archive.org/web/20020705174922/http://www.rollercoastertycoon.com/test/competition/winners.html winning ride designs] from each were made available on the official website. Three promotional scenarios were offered to magazine subscribers for [[PC Player]], [[PC Gaming World]], and [[Gameplay]].
 
==System requirements==
*Pentium 90 MHz (Pentium 200 MHz recommended)
*Windows 95/98/Me/2000/XP/Vista/7/8/10
*16 MB RAM (32 MB recommended)
*50 MB hard drive space (180 MB recommended)
Line 133 ⟶ 233:
 
==Widescreen resolutions==
 
With a bit of editing, it is possible to run the game in higher resolutions than 1024x768, including widescreen resolutions. The result will not be stretched, but instead look just fine (see screenshot).
Out of the box, Rollercoaster Tycoon limits itself to 1024x768, however the game can be edited to run in much higher resolutions, at different aspect ratios. The game will be not stretched either, it will simply look expanded (see screenshot).
 
[[File:widescreenrct.png|thumb|Example: 1280 x 720]]
 
===Creating a custom resolution===
IfThis youfirst wantmethod toworks playwith RollerCoasterthe Tycoonoriginal ingame, anot widescreenthe resolution,GOG/Steam/etc version (the original retail release). If you will need to edit the RCT.exe with a Hex Editor [http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download] (createhere is a backup first!). You needlink to searcha forfree these two hex values: "58 02 00 00 68 20 03 00 00" and "20 03 00 00 c7 45 f4 58 02 00 00". In both of them you have to change 20 03 to the new width and 58 02 to the new height. In the game, you need to switch to Fullscreen 800x600 in the options menu, as that is the resolution you customized with this methodone.)]
 
*''Before modifying RCT.exe file, make a backup copy first!''
 
You need to search for these two hex values: "58 02 00 00 68 20 03 00 00" and "20 03 00 00 c7 45 f4 58 02 00 00". In both of them, you have to change 20 03 to the new width and 58 02 to the new height. In the game, you need to switch to Fullscreen 800x600 in the options menu, as that is the resolution you customized with this method.
* "580200006820030000" <-- (first hex value above, without whitespace)
* "20030000c745f458020000" <-- (second hex value above, without whitespace)
 
===Working resolutions===
* 1280 x 720 (16:9): Change "20 03" to "00 05", "58 02" to "d0 02".
* 1280 x 768 (15:9): Change "20 03" to "00 05", "58 02" to "00 03".
* 1280 x 1024 (5:4): Change "20 03" to "00 05", "58 02" to "00 04".
Higher resolutions will not work, though lower resolutions should be possible. Ensure that the wanted resolution is compatible with your video card settings, otherwise it will be set to 640x480.
 
The hexadecimal values are calculated by converting the width or height number from decimal to hex, then inverting the order of the bytes. For example, 720 in decimal is 2D0 in hex (this can be converted with the Windows calculator in scientific mode). Adding a zero to the left we get two bytes, 02 D0. Inverting the order we get d0D0 02. 
 
Another example: 800 (decimal) -> 320 (hex) -> 03 20 <sup>(two bytes)</sup> -> 20 03<sup> (reverse order of bytes)</sup>, which is the width value to be changed from the 800x600 resolution.
===Even Higher Resolutions with Window Mode===
While the above method increases the resolution a bit, it's still nowhere near modern standards. To complicate the matter, when Rollercoaster Tycoon is downloaded from GOG, Steam, or similar game stores, the updated game will not have ''the hex values may not be present to edit at all!'' Forunately, a youtube user has [http://youtu.be/nmeILc26TfE dug deep into the EXE] and discovered that it's possible to use higher resolutions than 1280x1024 if you play the game in Windowed mode (theoretically 32775 x 14340 limit). They have edited the exe and uploaded versions compatible with the original retail release the GOG release, and the Steam release: [https://docs.google.com/file/d/0B9BsZuyetpw7SUlGQVlaaVhOUjg download link]. Place the EXE in the Rollercoaster Tycoon directory and run it.
 
==Compatibility==
''RollerCoaster Tycoon'', being made in 1999, is still somewhat compatible with Windows Vista/7. However, crashes, freezes and strange color changes are common. To fix this, players should check 'Disable visual themes', 'Disable desktop composition', and 'Run this program as Administrator'. Running RollerCoaster Tycoon in 98/Me compatiblitycompatibility mode on a Windows 7 PC results in the game crashing when trying to load files, however, this compatibility problem got fix with the GOG version.
 
==Criticisms==
A common complaint was the lack of a scenario editor or a free build mode. Several trainers were released, but the expansions included an anti-cheat code that disabled them. Sawyer's belief that RCT was a game, and that as such, should include rules, goals, and conditions to keep it from becoming just a design tool[http://www.rctstationarchive.com/knowledgebase/scenariomaking.shtml]; this is likely why there are no money codes included. [[Rollercoaster Tycoon 2|RollerCoaster Tycoon 2]] later added the scenario editor.
 
==Xbox release==
''RollerCoaster Tycoon'' was released for the Xbox console in 2003, which included all the options, scenarios and rides from the original PC release and its expansion packs. The Xbox release received mixed reviews, mostly because it didn't differ much from the PC original, despite being released 4 years after its PC counterpart. Other criticism came from the controls, which were difficult because of the joysticks usage (left stick to control the mouse cursor, right stick to control the camera) and unable to be modified, and the absence of compatibility to a mouse-like accessory which, were it developed, could have rendered the game much easier to handle and even perhaps open the way for other PC game ports.
 
RollerCoaster Tycoon for Xbox does not appear on Wikipedia's list of Xbox games that are compatible with Xbox 360.
 
''RollerCoaster Tycoon'' for Xbox does not appear on Wikipedia's [[wikipedia:List of Xbox games compatible with Xbox 360|list of Xbox games that are compatible with Xbox 360]] or [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|with Xbox One]].
==Credits==
===Development===
* Development: [[Chris Sawyer]]
* Graphics: [[Simon Foster]]
 
* Sound & Music: Allister Brimble
Design & Programming: [[Simon Foster]]
* Additional Programming: FISH (UK) Ltd.
 
* Representation: Jacqui Lyons at Marjacq Ltd.
Graphics: [[Simon Foster|Allister]] Brimble
* Layout: Louis Saekow Design
 
* Thanks to: Robb Alvey, Katie Brayshaw, Karen Cumming, Justin Garavanovis, European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melanie Warn, Jim Wills, Rich Winger (for help with research and game testing)
Sound & Music: FISH (UK) Ltd.
 
Additional Programming: Jacqui Lyons at Marjacq Ltd.
 
Representation: Liz Mackney
 
Layout: Louis Saekow Design
 
Thanks to: Robb Alvey, Katie Brayshaw, Karen Cumming, Justin Garavanovis, European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melanie Warn, Jim Wills , Rich Winger (for help with research and game testing)
 
===Hasbro Interactive===
* President: Tom Dusenberry
* Producer: Thomas J. Zahorik
 
* Executive Producer: ThomasMichael JS. ZahorikGlosecki
* Operations and Special Projects Manager: Tracy Kureta
 
* V.P. Research and Development Worldwide: Tony Parks
Executive Producer: Michael S. Glosecki
* V.P. Product Development Worldwide: Kevin Gillespie
 
* Senior V.P. Global Business Development: Barry Jafrato
Operations and Special Projects Manager: Tracy Kureta
* Director of New Business: John Sutyak
 
* European Project Coordinator: Richard Alexander
V.P. Research and Development Worldwide: Tony Parks
* Quality Assurance Director: Michael Craighead
 
* Manager of Technical Services: Tony Moreira
V.P. Product Development Worldwide: Kevin Gillespie
* European Technical Services Manager: Roger Carpenter
 
* IS Tech: Bill Colby
Senior V.P. Global Business Development: Barry Jafrato
* IS Support: Mike Constantis, Yaw Diabah
 
* Test Supervisor: Kurt Boutin
Director of New Business: John Sutyak
* Lead Tester, Europe: Stuart Thody
 
* Testing: Andy Mazurek, Dan McJilton, Mark Higgins, Jennifer Kaczor, David Sauvageau, Kathy Steel, Neall Campbell, Darryl Shaw, Wayne Gardener, Christine Fisher, Tom Jannssen, Labyrinth Productions Ltd.
European Project Coordinator: Richard Alexander
* Testing at A.Q.: Fran Katsimpiris, Jon Grimes, Jason Clary, Adam Coleman, Jake Grimshaw, Dennis Ivitchev, Frank Kirchner
 
* Vice President of Marketing: John Hurlbut
Quality Assurance Director: Michael Craighead
* Product Manager: Steve Arthur
 
* Directors of Marketing: Gail L. Steiner, Richard Cleveland, Tom Nichols
Manager of Technical Services: Tony Moreira
* Public Relations Director: Dana Henry
 
* Worldwide Marketing and Sales: Kate Webster, Mary Miller, Tracey Bunce, Zoe Tremlett, Liz Morgan, Olivier Salomon, Jean-Michel Coletti, Torsten Opperman, Thomas Jaepel, Jochen Quast, Matt Carroll
European Technical Services Manager: Roger Carpenter
* Director of Creative Services: Steve Webster
 
* Art Director: Steve Martin
IS Tech: Bill Colby
* European Art Director: Steve Cross
 
* Creative Services Manager: Kathryn Lynch
IS Support: Mike Constantis, Yaw Diabah
* Graphic Designer: Jennifer Brackett
 
* Editorial Specialist: Elizabeth Mackney
Test Supervisor: Kurt Boutin
* Website Support: James Sheahan
 
* Localisation: Sam Baker, Anton Lorton, Ulrich Mühl, Jinglebell, SDL Polylang International
Lead Tester, Europe: Stuart Thody
* Operations and Manufacturing: Richard Lever, Judy Hawley
 
* Administrative Support: Sarah Perry, Kellie Rice
Testing: Andy Mazurek, Dan McJilton, Mark Higgins, Jennifer Kaczor, David Sauvageau, Kathy Steel, Neall Campbell, Darryl Shaw, Wayne Gardener, Christine Fisher, Tom Jannssen, Labyrynth Productions Ltd.
* V.P. of Finance: Ron Parkinson
 
* Legal and Finance: Donna Mahan, Bruce Kelly, Linda Ferros, Donna Fuchs, Janet Oakes, Lisa Hung, Alka Patel, Melanie McDonnell
Testing at A.Q.: Fran Katsimpiris, Jon Grimes, Jason Clary, Adam Coleman, Jake Grimshaw, Dennis Ivitchev, Frank Kirchner
* Special Thanks: Chris Down, Louise McTighe
 
Vice President of Marketing: John Hurlbut
 
Product Manager: Steve Arthur
 
Directors of Marketing: Gail L. Steiner, Richard Cleveland, Tom Nichols
 
Public Relations Director: Dana Henry
 
Worldwide Marketing and Sales: Kate Webster, Mary Miller, Tracey Bunce, Zoe Tremlett, Liz Morgan, Oliverier Salomon, Jean-Michel Coletti, Torsten Opperman, Thomas Jaepel, Jochen Quast, Matt Carroll
 
Director of Creative Services: Steve Webster
 
Art Director: Steve Martin
 
European Art Director: Steve Cross
 
Creative Services Manager: Kathryn Lynch
 
Graphic Designer: Jennifer Brackett
 
Editorial Specialist: Elizabeth Mackney
 
Website Support: James Sheahan
 
Localisation: Sam Baker, Anton Lorton, Ulrich Mühl, Jinglebell, SDL Polylang International
 
Operations and Manufacturing: Richard Lever, Judy Hawley
 
Administrative Support: Sarah Perry, Kellie Rice
 
V.P. of Finance: Ron Parkinson
 
Legal and Finance: Donna Mahan, Bruce Kelly, Linda Ferros, Donna Fuchs, Janet Oakes, Lisa Hung, Alka Patel, Melanie McDonnell
 
Special Thanks: Chris Down, Louise McTighe
 
 
 
{{Template:RollercoasterRollerCoaster Tycoon Games}}
[[Category:RollerCoaster Tycoon Games]]
[[Category:RollerCoaster Tycoon Series]]
[[Category:PC Game]]
[[Category:Console Game]]
[[Category:Chris Sawyer]]
[[Category:RollerCoaster Tycoon]]