Ride Ratings: Difference between revisions

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Also, I'd rather not copy reserch other people have made so this page is incomplete.
 
'''Ride Ratings''' are the three factors; [[Excitement]], [[Intensity]], and [[Nausea]], that determine who will ride a ride, how enjoyable that ride will be, and how much riders will pay to ride it. Under most circumstances, these ratings can be adjusted to some degree by the player. However, Flat rides (many gentle or thrill rides) are pre-designed, so there is less that can be done to adjust ride ratings for flat rides. Further explanation is given for each rating below.
 
==Excitement==
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:''Main article: [[Nausea]]''
 
This rating measures how sick riders may become after riding a ride. Rider nausea depends on the Nausea Rating of a ride, and also on their own individual Nausea Tolerance levels. Often, high Nausea Ratings will act as a deterrent for some riders with little or no nausea tolerance, who will purposefully avoid a ride if its nausea ratings are too high. Nausea Ratings are increased by certain elements - rapid spinning or changes in direction, circular motion, inversions, or long stretches of Negative Vertical G-forces. Nauseous guests often wish to sit down after particularly nauseating rides, so benches should be provided near ride exits. Nauseous guests are also likely to vomit while walking, which then must be cleaned by a handyman - this can be reduced (though not eliminated) by providing benches or a [[First Aid Room]].
 
==Rating Scale==