Removed Features: Difference between revisions

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(OpenRCT2 now supports boosters and the mute button)
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[[File:Unused_Ruined_Church.jpg|thumb|100px|right|Ruined church]]
Also found on [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website], this building was probablypossibly meant to be found in the spooky[[Spooky themingThemeing]], but was never foundused in the final version of the game.
 
===Stall Animations===
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==RollerCoaster Tycoon 2==
* Steep inclines on the Junior RollercoasterRoller Coaster were originally allowed in RCT1, removed in RCT2, and then re-added in RCT3. RCT2 adds the [[Mini Roller Coaster]], which has steep inclines. In addition, the Rocket Cars were moved to the Mini Roller Coaster and the Spinning Cars were removed from the game altogether. The maximum height of the Junior Roller Coaster in RCT2 is also lower than it was in RCT1. RCT1 also allowed to use the reverse-incline launched shuttle mode on the Junior Roller Coaster.
** The possible reason for all these changes might have been to better match real life roller coasters, although no official reason has been given. Because of all these changes, it is not possible to import Junior Roller Coaster designs from RCT1. [[OpenRCT2]] re-added the steep inclines, reverse-incline mode and maximum height from RCT1 and allows importing Junior Roller Coaster designs from RCT1, even if they use Rocket Cars.
 
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* The Steel and Steel Corkscrew roller coasters in RCT1 allowed boosters. This track component is not in RCT2. OpenRCT2 restores it.
* RCT2 does not feature the scenario unlocking (campaign mode) that RCT1 had. OpenRCT2 restores this (opt-out).
* The [[Ice Cream Stall]] was colourablecolorable in RCT1, but not in RCT2.
* RCT1 allows switching between vehicles that use the same track type. In RCT2, most vehicles behave as a track type of their own. OpenRCT2 has an option to mostly restore the RCT1 behaviourbehavior.
 
==RollerCoaster Tycoon 3==