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==RollerCoaster Tycoon==
===Brown Brick Vertical Face===
[[File:S9Drinks Stall RCT1 Icon.gifpng|thumb|right112px|150px|[[DrinkBrown Stall]]'sbrick iconface and tunnel in [[RollerCoaster Tycoon]].background]]In the original [[RollerCoaster Tycoon]], when choosing a [[ride/attraction]] in the [[shop]] category, the [[DrinkDrinks Stall]]'s preview image contains a [[Landscape#Vertical Face|vertical face]] that has brown bricks and shares the same underground tunnel as the standard [[Terrain#VerticalFaces#RCT1&2#Rock|rock edge]] but iswas also never found in the game. This could possibly be because the ride/attraction icons were created before the final version. Either this was the original rock edge, or the brown brick edge was simply was cut from the final release.
 
===Original Martian Building===
 
On [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website] this building for [[Martian Theming]] originally included supports underneath it, but these supports don't appear in the final game.[[File:Martian_Building_With_Supports.jpg|thumb|left|A picture of the building. Notice the supports on the bottom of the structure not found in game.]]
[[File:Martian_Building_With_Supports.jpg|thumb|100px|left|Unused Martian building]]
On [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website] this building for [[Martian ThemingThemeing]] originally included supports underneath it, but these supports don't appear in the final game.[[File:Martian_Building_With_Supports.jpg|thumb|left|A picture of the building. Notice the supports on the bottom of the structure not found in game.]]
 
===Ruined Church===
Also found on [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website] this building was proabably meant to be found in the spooky theming, but this objects was never found in game.
===Fries and Stall Animation===
[[File:Seafood_stall.png|thumb]]
 
[[File:Unused_Ruined_Church.jpg|thumb|100px|right|Possibly an object for the [[SpookyRuined Theming]].church]]
Although the fries stall was put in the original RCT and seafood stall was put into the expansions, according to Chris Sawyer, the French Fry Guy and the Seafood octupus on top of the stalls were originally going to be animated.
Also found on [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website], this building was proabablypossibly meant to be found in the spooky[[Spooky themingThemeing]], but this objects was never foundused in the final version of the game.
 
===Stall Animations===
[[File:Unused_Ruined_Church.jpg|thumb|right|Possibly an object for the [[Spooky Theming]].]]
[[File:Sea Food Stall RCT1 Icon.png|thumb|[[Sea Food Stall]]]]
 
Although the fries stall was put in the original RCT and seafood stall was put into the expansions, according to Chris Sawyer, the French Fry Guy and the Seafood octupus on top of the stalls were originally going to be animated.
===Further Information===
[http://www.nicscorner.com/evo_of_rct.htm The Evolution of RollerCoaster Tycoon]
 
==RollerCoaster Tycoon 2==
{{Stubsection}}* Steep inclines on the Junior RollercoasterRoller Coaster were originally allowed in RCT1, removed in RCT2, and then re-added in RCT3. ReasonsRCT2 foradds thisthe are[[Mini unknownRoller Coaster]], butwhich thishas issteep probablyinclines. In addition, the reasonRocket whyCars trackswere moved to the Mini Roller Coaster and the Spinning Cars were removed from RCT1the aregame notaltogether. compatibleThe withmaximum height of the Junior Roller Coaster in RCT2 is also lower than it was in RCT1. RCT1 also allowed to use the reverse-incline launched shuttle mode on the Junior RollercoasterRoller Coaster.
** The possible reason for all these changes might have been to better match real life roller coasters, although no official reason has been given. Because of all these changes, it is not possible to import Junior Roller Coaster designs from RCT1. [[OpenRCT2]] re-added the steep inclines, reverse-incline mode and maximum height from RCT1 and allows importing Junior Roller Coaster designs from RCT1, even if they use Rocket Cars.
 
* Rocket Cars could take up to 3 cars per train in RCT1, but are limited to single-car trains in RCT2. OpenRCT2 restores the RCT1 limit.
* Many land surfaces (like the wooden, rusty and tiled roof textures) and vertical faces (like the bricks, sandstone and rusty textures) are not present in RCT2. OpenRCT2 can restore this if you tell it where to find RCT1.
* RCT1 allowed mix-and-matching of footpaths. RCT2 couples a path with railings and supports.
* RCT2 removed the finances, mute, recent messages and research buttons. OpenRCT2 restores all of them (optionally).
* In RCT2, parks cannot charge for both rides and entry. OpenRCT2 re-adds this mode.
* RCT2 disallowed access to the mountain tool outside the scenario editor. OpenRCT2 restores it.
* The Steel and Steel Corkscrew roller coasters in RCT1 allowed [[boosters]]. This track component is not in RCT2. OpenRCT2 restores it.
* RCT2 does not feature the scenario unlocking (campaign mode) that RCT1 had. OpenRCT2 restores this (opt-out).
* The [[Fruity Ices Stall]] was paintable in RCT1, but not in RCT2.
* RCT1 allows switching between vehicles that use the same track type. In RCT2, most vehicles behave as a track type of their own. OpenRCT2 mostly reverted to RCT1 behavior.
 
==RollerCoaster Tycoon 3==
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[[Category:Stubs]]
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[[Category:Articles needing improvement]]