Razor Rocks/Scenario Guide: Difference between revisions

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Because there is no requirement for number of guests or park rating, don't be afraid to cut corners and get every dollar out of your guests. Cut back on handymen and charge guests to use facilities. Keep in mind that while you don't ''need'' guests to succeed, you still want their money. As long as your park is kept running with a few extra rides, you should see no problem in guest generation.
Your first goal should be to get a working roller coaster with an excitement of at least 6.00. An early Motion Simulator will make some good passive cash, and from there you should focus all research on coasters. Start with a small and, cheap coaster. The hairpin coasters such as Wild Mouse and Wild Mine have great stats and can be built for less than $5,000.
 
The large boulders in Razor Rocks may seem like obstacles, but you can utilize them to get extra excitement out of your coasters. The key is building inside the mountains, with lots of tunnels and even entire rides completely underground. This boosts excitement substantially, so a relatively simple ride can easily get over 6 excitement.