Pokey Park/Scenario Guide: Difference between revisions

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It is possible to beat this scenario without buying any additional land or construction rights, although it is very difficult. There are three areas in the park that can be good station platform zones: behind the '''''Carousel''''', along the fence by the '''''Spiral Slide''''', and in the space above '''''Purple Peril''''' along the park fence. These three areas can serve as starting points for coasters before going underground. Alternatively, coasters can be made entirely underground, requiring only one opening underground for the entrance path.
 
If yourovercrowding parkbecomes getsa too crowdedproblem (when guests complain and say "It's too crowded here!"), then wise players will start to build paths above the park rides and around the park. Despite not immediately needed, the additional path network will maintain a higher park value by lessening the guest overcrowding. Obviously, food courts are to be avoided here at all costs, since they generate overcrowding.
 
The cheap way to beat '''Pokey Park''' is to close the park and the rides, get rid of everything and start flattening the landscape before starting it from scratch, building everything tight and smart. It is cheap and much less rewarding than succeeding while keeping the original park up, but it works.