Paths: Difference between revisions

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*In RCT1, there is a bug where when you place a sloping path directly in front of a ride exit at the same height, guests magically float up on to the sloped paths even though the path is not connected. Mechanics cannot enter by this way though, so make sure paths always connect to ride exits.
*In RCT1, if you convert a queue line with guests already queuing on them into a normal path, and queingqueuing guests will continue to stay in line until the line moves. Then, they will walk all the way up the queue line (as like normal paths) and reach the entrance, only to turn back and resume walking normally.
*Guests never vandalisevandalize objects or puke on an underground path.
*DeleteIf you delete an evelatedelevated path, and the guests on it will drop to the ground or a lower path. Delete an underground path, and the guests on it will "drop" into the void and simply vanish.
*To prevent the queue line from prematurely connecting to thea normal path, delete an adjacent path orand usebuild the queue linesline foruntil normalyou pathsreach insteadthe desired path.
*Queue lines also have a tendency to connect to an adjacent ride exit or stall, causing them to end. DontDon't place entrances close to exits or stalls to prevent this from happening.
*Mechanics never enter a queue line by themselves. So if you decide to make use of a queue line as a path, do not connect them to exits.
*The only staff who purposedlypurposely leave paths are handymen, who are set to mow the grass.
[[Category:Descriptions]]
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