Paths: Difference between revisions

1,636 bytes added ,  12 years ago
no edit summary
No edit summary
Line 12:
===Path Types===
 
{C
 
In RCT1 and RCT2, paths can be constructed using the path builder window, in the center of the topbar. There are 2 kinds of paths: [[Queue Lines]] and normal paths.
 
Line 32:
 
By building into a cliff, underground paths or tunnels can be created. Underground paths always cost $32 in RCT1, regardless of depth. Underground paths must clear other rides/paths by 2 height marks underneath.
===Pathing Systems===
Guests getting lost can be a huge problem in RCT1 and RCT2, since their intelligence is very limited. Most of the times, people wander around aimlessly, but it can happen that they have a specific goal: The park exit, a ride, a food/drink stall or a bathroom.
 
When they have such a goal, they will head straight to it and can't make their way properly. This can lead to your guests getting trapped. If they head for a ride, they will sooner or later give up, but if they want to leave the park, it can happen that they are trapped endlessly. This causes your park rating to drop rapidly, same as if you block the park exit with a sign. [[File:Pathing.png|thumb|300px|The red marked paths can lead to death traps!]]Also long or too complicated ways to shops and stalls can cause unhappy guests.
 
Guests can't turn around in the middle of a path, they need a special point for that: intersections, ride exits, shops and stalls or benches (if they sit down). On every such decission point, they will choose the direction which is closer to their target. This can be especially problematic with dead ends facing the exit.
 
A path can be as complicated as you want, as long as there are no decission points, your guests can't get lost. It's hard to maintain that, though, but you can block ride exits with one-way signs if they are causing problems. But remember that guests can decide to leave your park on every single tile, so be careful.
 
Many scenarios start with a suboptimal path system which can lead the player into continuing it that way - but often enough, it's a wise choice to remove it and start over.
 
==Trivia and Tips==
Anonymous user