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==Trivia and Tips==
 
 
*In RCT1, there is a bug where when you place a sloping path directly in front of a ride exit at the same height, guests magically float up on to the sloped paths even though the path is not connected. Mechanics cannot enter by this way though, so make sure paths always connect to ride exits.
 
 
*In RCT1, convert a queue line with guests already queuing on them into a path, and queing guests will continue to stay in line until the line moves. Then, they will walk all the way up the queue line (as like normal paths) and reach the entrance, only to turn back and resume walking normally.
 
 
*Guests never vandalise or puke on an underground path.
*Delete an evelated path, and the guests on it will drop to the ground or a lower path. Delete underground path, and the guests on it will "drop" into the void.
*To prevent the queue line prematurely connecting to the path, delete an adjacent path or use queue lines for normal paths instead.
*Queue lines also have a tendency to connect to an adjacent ride exit or stall, causing them to end. Dont place entrances close to exits or stalls to prevent this from happening.
*Mechanics never enter a queue line by themselves. So if you decide to make use of a queue line as a path, do not connect them to exits.
*The only staff who purposedly leave paths are handymen, set to mow the grass.
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