Anonymous user
Paradise Pier/Scenario Guide: Difference between revisions
Wikification (No-You edit for both guides)
m (Horsti12 moved page Big Pier/Scenario Guide to Paradise Pier/Scenario Guide) |
(Wikification (No-You edit for both guides)) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1:
{{sgreminder}}[[File:Big Pier RCT.jpg|thumb|220x220px]]
Several effective strategies exist for completing this scenario
==Strategy 1 :==
One possible (yet not necessary) option is to delete the middle
Another option is to keep all the paths
[[File:BigPierFinished.png|thumb|Big Pier - finished]]
Big Pier should be easy to beat
If done correctly,
Players can treat '''Paradise Pie'''r just like '''[[Dinky Park]]''', and per example delete one of the back inside quarter paths to make room for 2 side-by-side (or 1 mobius) [[Steel Roller Coaster|steel coasters]].
Then pause the game so they can hire handymen and mechanics, and set their patrol areas around the pathes. 12 handymen and 6 mechanics would do fine, and the money drain from their wages will quickly get covered. The order for research should be immediately set to shops and stalls so players can get the [[Information Kiosk|information kiosk]] and [[Balloon Stall|balloon stall]]. People buy the park maps as soon as they can, umbrellas as soon as it rains, and balloons when their happiness is high enough. Making use of this knowledge and setting these prices correctly (umbrella cheat), will easily give the player an extra buck for further construction. It's a win-win situation.
Then, second priority for research would go to thrill rides. These flat thrill machines will be the park's bread and butter. RIdes such as the Top Spin, the Motion Simulator and the 3D CInema, will draw masses. Meanwhile, players should build as much as they can within two of the four squares formed by the path layout. Having long passed the guest requirement by the time of the scenario's deadline, is easy here, even without advertising.
[[Category:Scenario Guide]]
|