Paradise Island: Difference between revisions
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{{Infobox_Scenario |
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|game = RollerCoaster Tycoon 3 |
|game = RollerCoaster Tycoon 3 |
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|pic = Paradise Island.jpg |
|pic = Paradise Island.jpg |
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|preceded = The Money Pit |
|preceded = The Money Pit |
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|followed = |
|followed =None}} |
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[[File:RCT3 campaing 18 - Paradise Island.jpg|thumb|225x225px|The emblem of the scenario]] |
[[File:RCT3 campaing 18 - Paradise Island.jpg|thumb|225x225px|The emblem of the scenario]] |
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* Nausea Rating: 7.69 (Very High) |
* Nausea Rating: 7.69 (Very High) |
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* Initial Price: $5.50 |
* Initial Price: $5.50 |
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{{Succession |
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{{Succession|The Money Pit|RollerCoaster Tycoon 3|}} |
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|2 = RollerCoaster Tycoon 3 |
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|3 = None}} |
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{{RollerCoaster Tycoon 3 Scenarios}} |
{{RollerCoaster Tycoon 3 Scenarios}} |
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[[Category:Scenario]] |
[[Category:Scenario]] |
Revision as of 21:46, 23 January 2019
This article or section is under construction. You can help by editing it! Relevant discussion may be available on this article's discussion page. |
Overview
You've come a long way. Now for your ultimate challenge - improve on paradise itself! A touch of RollerCoaster mania is needed to pack as many guests as possible onto this jewel of a desert island. A tough challenge, to be sure - but beat it, and you will have achieved RollerCoaster Tycoon nirvana.
Pre-built rides
- Paradise Twister (Compact Inverted Coaster)
- Excitement Rating: 6.67 (High)
- Intensity Rating: 8.24 (Very High)
- Nausea Rating: 6.34 (High)
- Initial Price: $5.50
Objectives
Apprentice
- Park Rating: 600. Sustain for 2 months.
- Guests in Park: 200
Entrepreneur
- Guests in Park: 450
- Repay Loan
Tycoon
- Guests in Park: 700
- Minimum excitement: 7. Two coasters.
- VIP (Clint Bushton). Wants MixMaster display.
Scenario Guide
Remember:
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Anytime you are starting a level, I recommend the following: Immediately pause the game. You don't really have to, but I like to figure out what the objectives are and fully understand them so I can then tailor my game around them. If you'll notice, there is no objectives requiring you to make a certain amount of money on ride income, so I recommend making all the rides free and just charging a fee to enter the park. I managed $50 per person. Any higher, and people began turning away and then my numbers went way down. If you go down to around $40, it seems like you get more people into the park though. It's like they somehow know when prices are high or low so they either don't come or come, so if you need to pass the "guests in park" objective, you can either greatly lower the entrance fee, have an ad campaign, or a little of both.
As it's paused, I did the same thing I always do: pack at least four (five, or six) non-coaster rides right by the entrance. In this case, just to the left after the peeps enter the park. Place them back against the fence and have the queue lines extend straight out maybe five or six blocks to meet up with a main path. Your thrill/gentle/kiddy rides will eventually be out into the beach. With at least four of those rides set up, also set up a drink, food, souvenir, and restroom (charge .10 or .20) right there. Bring in one janitor and set his walking path from the front gate to all the lines you've just built. It's a good idea to go ahead and train him twice so he's faster and doesn't get sad. If you want an extra-clean park, I brought in one more janitor and didn't set any path, letting him roam and pick up anything extra (includes the green ride way up the way). Same with the mechanic: set one that will only do the few rides you made and shops, and have another roam around. This model has never once not produced a profit for me. If you want to have the rides make you money and not have a gate fee, do that too I guess, but I usually make about double when I charge at the gate and have free rides.
After you built up your funds, paid off any loans, you can get to work finishing the challenges. I found two coasters (Rolling Thunder and Neptune's Knot) and placed one to the left and one to the right in the water. You just have to open them, but you can connect them to the path if you want. Just set the VIP's MixMaster show anywhere close, and make sure you set his path there so he sees it when the timer goes off.
Available Rides
Researched Rides
Available Scenery
Researched Scenery
Other Notes
At the start of the scenario, Paradise Twister shows false test results. After a testing run the numbers should refit.
The false test results are the following:
- Excitement Rating: 3.50 (Medium)
- Intensity Rating: 10.48 (Extreme)
- Nausea Rating: 7.69 (Very High)
- Initial Price: $5.50
Preceded by | List of scenarios in | Succeeded by |
---|---|---|
The Money Pit | RollerCoaster Tycoon 3 | None |
RollerCoaster Tycoon 3 Scenarios | |
RollerCoaster Tycoon 3 | Vanilla Hills • Goldrush! • Checkered Flag • Box Office • Fright Night • Go With the Flow • Broom Lake • Valley of Kings • Gunslinger • Ghost Town (RCT3) • A National Treasure • New Blood • Island Hopping • Cosmic Craggs • La-La Land • Mountain Rescue • The Money Pit • Paradise Island |
Soaked! | Captain Blackheart's Cove • Oasis of Fun • Lost Atlantis • Monster Lake • Fountain of Youth • World of the Sea • Treasure Island • Mountain Spring • Cast Away Get Away |
Wild! | Scrub Gardens • Ostrich Farm Plains • Egyptian Sand Dance • A Rollercoaster Odyssey • Zoo Rescue • Mine Mountain • Insect World • Rocky Coasters • Lost Land of the Dinosaurs • Tiger Forest • Raiders of the Lost Coaster • Saxon Farm |