Nevermore Park: Difference between revisions

m (Moved sgreminder to top of guide. (Guide still needs a review -> manual of style))
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After starting this park for the first time and made little progress, I noticed a repeating problem; guests constantly complaining about the litter and vomit no matter how many people I hire, and a majority of the guests getting lost. Due to this and the low park rating caused by as said before, lack of guests coming and tons of guests leaving, hard to get the money to do much. After starting over, I decided to delete the starting Roller Coaster, and most of the path wraping around the park. After paying off the loan and constructing a couple of rides to start out with (Ferris Wheel, Merry-Go-Round, Slide, Whoa Belly, Stalls), should still be left with about 16,000$ and a Green Arrow.
 
I also changed the Research and Development to Thrill Rides (Roller Coaster is optional) until I get Go Karts. station (x4), turn (x2), up, straight, down, starigh, turn (x2), connected to the station. 3 Laps, and people will still pay 6$ for a semi quick / good money maker or go for an even cheaper option stations(x2) ,turn, straight (x2),turn to complete ride make it 10 laps and the exicitement rating should be around 6.00. While waiting for that, make (try) a Roller Coaster with the objective requirements.
 
Note: works well, just takes time to finish. Only do this if you have the same problem as said before (lost guest problem, low park rating, plus lack of guests and not much guests coming / low income).
 
==Available Rides==
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