Nevermore Park/Scenario Guide: Difference between revisions

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Start by closing the transport coaster and cut off some paths, so you reduce the park to about a third for now. Use the pincers to move guests near the entrance and then start building rides and stalls. You will need some compact coasters like [[Powered Launch|Shuttle Loop]] and Rodent coasters and other rides to complement them. Be sure to place enough stalls, since there long ways to walk, and hire plenty of handymen and mechanics with assigned routes. If you run out of money doing that, consider tearing down the transport coaster. As long as it's closed, it doesn't earn money anyways and it will net a nice sum. On the other hand, though, it's nice to have it once you use the whole area.
 
The [[Paths|path]] system basically works, but it will need some corrections so your guests don't get lost and don't walk too much. There are a lot of paths going down and directly back up. Replace some of them by bridges because climbing makes your guests tired. Also, be sure to place a "No Entry" sign at every ride exit, otherwise guests who are leaving the park might turn around at them and get lost. Also avoid dead ends, especially facing the entrance, when adding paths. This way, you should be able to prevent guests from getting lost. If you still have problems with that, observe guests who are lost to see where they take the wrong turn, then fix that. This can be tedious because of the placement of the entrance, but it surely is doable.[[File:RCT_Nevermore_Park_UpdatedRCT_Nevermore_Park_Success.png|thumb|400px|An OpenRCT2-tailored Nevermore Park with almostover 3,500 guests, made by zachl1226.]]
 
After you have a basic park running in the part you cut off, it's time to reconnect the rest of the park. But before that, the transport coaster needs some fixing. It has a lot of kinks and bumps which increase the Intensity and Nausea rating, so flatten the track a bit to make the ride smoother (see picture for example).
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