Micro Park: Difference between revisions

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==Scenario Guide==
{{Sgreminder}}
A lot of research should be done on certain aspects of the game before starting this scenario. For instance, in this scenario it comes in handy to know how high "flat rides" are. And how high above ground you can build them. This is because a player will probably want to build 2, maybe even 3 rides on top of each other to save precious space! For instance, players can build a [[Roto-Drop]] on top of a [[Carousel]]. When a "flat ride" is built 2 heightmarks above ground, a [[Maze]] can be built underneath this ride. This way, a lot of space will be conserved.
 
Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible.
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When conserving space and planning ahead, players can go a long way with this scenario. Build a few roller coasters. With maximum funding in research, a [[Vertical Roller Coaster]] will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way. Still researching Thrill Rides first is recommended, so that [[Roto-Drop]] will be researched.
 
As a final note: try to fill empty space with scenery. The Most Beautiful Park In The Country [[Awards|Award]] can be won very easily in this scenario, luring more guests into the park, and having some scenery also adds excitement to all of the rides in the park, which is helpful, since there's no way to build underground easily. Micro Park is a smaller version of [[Dinky Park]] and [[Mineral Park]], which were to be completed in 2 game years but had the same park value objective, so it may be an idea to practisepractice in the latter two scenarios as a guide.
 
==Available Rides==
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