Mel's World/Scenario Guide: Difference between revisions

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{{sgreminder}}At first glance, the objective may seem much more difficult if compared to the previous scenarios. However, players start out with 260 guests already and they keep coming due to the pre-built rides, so they only need to attract about 940 more. This, in 3 years, should not be a problem.
 
At the start of the scenario, several rides are already included — two of them are roller coasters, which will be the park's main money makers for now. As such, players of [[Roller Coaster Tycoon|Roller Coaster Tycoon 1]] who don't plan to charge an entry fee, must remember to charge the coasters properly to get some income running. However, a very important point to note : Both '''''Quiver''''' and '''''Flightmare''''' are prone to Stations Brakes Failure crashes. '''''Flightmare''''' can easily be remedied by setting the coaster to run three 5-car trains; though unchecking "Maximum Waiting Time" will be needed to ensure that these trains load full of guests, and therefore won't stall on the first loop. '''''Quiver''''', on the other hand, is much more difficult to prooftest, so players should either attempt to edit it so that trains arrive at the station at a lower speed (less than 29 mph / 45 kmh), or remove the second train and cope with the loss in both guest capacity and income. Regardless, setting mechanics to the exits of both the roller coasters to keep them in working order, should ease the player's shoulders a little bit. This problem is much easier to fix in [[RCT2]] & [[OpenRCT2]], with the use of block brake sections. The ideal places for these are the lift hills, with an extra block brake as close as possible to the stations, in order to make sure the waiting times are kept to a minimum.
 
As mentioned in the scenario's page's trivia section, '''''Flightmare''''' has a very high Intensity Rating which can scare a lot of guests away. This problem can be dealt with in a way, by adding carefully set brakes before the in-line twist followed by the half loop, in the section where the crimson coaster goes underground for the first time. This will soften the Vertical G's and, therefore, reduce the Intensity Rating a little while keeping the Excitement Rating high. The ideal brake speed for this should be calculated by a testing vehicle, or simply by checking at which speed a train loaded with guests passes said selection of track.
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