Megaworld Park: Difference between revisions

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''A giant park already packed full of rides needs improving.''
 
This enormous park is the final scenario in ''[[Loopy Landscapes]]'' [[No money scenario|without any financing]]. This park is on its last legs and it is very easylikely to losebe inshut down within 59 days, making it one of the most difficult scenarios in ''Loopy Landscapes''. The mentioned time span is short and there is barely even time to actually fix the park, so hastyHasty operations are '''imperative!''' This park has a lot of problems, including littered paths and a lack of shops and stalls, but starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios), including twenty-three roller coasters, fifteen gentle rides, nine thrill/water rides, and four transport rides.
 
This park has a lot of problems, including littered paths and a lack of shops and stalls, but starts with around 2000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios), including twenty-three roller coasters, fifteen gentle rides, nine thrill/water rides, and four transport rides.
The park is littered with large exciting rides, mostly [[roller coaster]]s, although some of these rides are poorly designed such as Viper (the [[Steel Corkscrew Roller Coaster]] in the small desert patch to the right of the park entrance), which has an intensity rating greater than 10!
 
Many of the park's rides are large and exciting, especially the [[roller coaster|roller coasters]]. Some, however, are poorly designed. Batflyer is prone to stalling, Purple Peril is incredibly nauseating, and Viper has an intensity rating greater than 10!
 
===Pre-built rides:===
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