Megaworld Park: Difference between revisions

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''A giant park already packed full of rides needs improving.''
 
This enormous park is the final scenario in ''[[Loopy Landscapes]]'' [[No money scenario|without any financing]]. This park is on its last legs and it is very easy to lose in 59 days, making it one of the most difficult scenarios in ''Loopy Landscapes''. The mentioned time span is short and there is barely even time to actually fix the park, so hasty operations are an '''imperative.!''' This park has a lot of problems, including littered paths and a lack of shops and stalls, but starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios), including 23 roller coasters, 15 gentle rides, 9 thrill/water rides, and 4 transport rides.
 
The park is littered with large exciting rides, mostly [[roller coaster]]s, although some of these rides are poorly designed such as Viper (the [[Steel Corkscrew Roller Coaster]] in the small desert patch to the right of the park entrance), which has an intensity rating greater than 10!
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*This park has every ride and scenery item from the first ''RollerCoaster Tycoon'' game available for research.
*The Boomerang coaster is identical to the Defibrillator in the scenario [[Funtopia]].
*If one looks very closely, many of the screenshots for the ride menu are taken from this park, the most noticeable one being the [[Suspended Single-Rail Roller Coaster]] and the Steel [[Corkscrew Roller Coaster]].
 
{{Succession|Terror Town|Loopy Landscapes|Venus Ponds}}
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