Megaworld Park/Scenario Guide: Difference between revisions

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The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; you may instead reduce the ride to running a single train, but doing so will reduce its capacity. The ride's excitement rating can rise to about 8 with only minor edits, so you do not need to spend a long time tweaking it.
 
As with Viper, you may edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the ride's train length to 5 cars and add a helix at the end to ensure the trains enter the station below 30 MPH (48 km/h), and adjust its timing so that all trains leave with full loads.
 
Like Purple Peril, Spinner has a high nausea rating and a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. ​You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating in doing so. To make the ride safe, you will need to relocate its station; the position of its final drop before the original station is ideal. Failing that, demolish the ride and build a new coaster in its place.
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Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
 
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station; the last two can be made safe by reducing their train lengths to 4 cars each. You will need to reducerework Big Bug considerably to runningsafely arun singlemore trainthan unlessone you rework it considerablytrain, but you should find neither strategy to be problematic. Althoughmaking it isrun safe,only Rottingone Lumbertrain maywill benot ahurt candidateits forthroughput demolitiongreatly; sincedo itwhat takesyou upthink ais lotbest, ofeven valuableif flatthat spacemeans youremoving couldand insteadreplacing use for several smaller coasters andthe flatride ridesentirely.
 
Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides. You may demolish the nearby swinging inverter ship, as well, to increase the available space further, but remember those steps are not necessary. Both rides are okay as they are unless you decide otherwise.
 
While you are busy working, your park rating will recover steadily and guests will eventually start streaming in. It is not unreasonable for you to expect to reach your goal in the third year if you work diligently. You will not need many more rides, but you should still squeeze in a few.
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