Megaworld Park/Scenario Guide: Difference between revisions

Undo revision 34068 by John-Mahmud (talk) The most recent edit included many grammatical errors, factual inaccuracies, and extraneous uses of subjective language.
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(Undo revision 34068 by John-Mahmud (talk) The most recent edit included many grammatical errors, factual inaccuracies, and extraneous uses of subjective language.)
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{{Sgreminder}}
The first thing to do in this scenario is toFirst, '''PAUSE THE GAME, then. hireHire a large number of [[handymen]] and [[Security Guards|security guards]] and assign them where necessary.''' This can be done with the game paused, which might prove useful for saving the player some valuable time. Following that, another urgent thing to do is to remove or replace vandalized path items, as well asand build "No Entry" signs on dead end ride exit paths, to prevent guests from getting lost. ThisYou '''must''' bedo donethis asto soonraise asyour thepark gamerating begins,above in700 orderand tothus save the park from being shut down byat the end of April, Y1.
 
ThisYou should have a little breathing room now obtained, it'sbut nowyou still timeneed to tend to theyour guests' needs before evenyou startingcan tostart workworking on the rides. The park needsBuild several food stalls, drink stalls, and bathrooms wellthroughout placedthe through itpark. Benches andPlace lampsbenches near the exits of the park's roller coasters to accommodate sick guests, as welland asbuild [[Information Kiosk]]s to provide your guests with maps and umbrellas ; are then in order.
 
Now that you have covered the basics areand covered,bought thesome player'stime, freeyou tocan start fixing, replacing, and adding rides in the park. EveryExamine every ride needs to be examined and haveset its inspection interval set at 10 minutes. TheShorten the queue paths of all rides longer than 3 minutes. (or with waiting times longer than 10 minutes) should be shortened, whileLengthen the queue paths of several of theyour roller coasters (including Vampire, Thunderlooper, and Runaway Mine Train, to name a few) should on the opposite be lengthened.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
 
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
Viper and Purple Peril roller coasters should be demolished (each due to being way too intense), but both can be saved through applying the tips below.
 
The roller coaster in the desert area, Viper, has too high of an intensity rating. ThisYou can befix fixedthe problem by flattening hills, and removing turns set straight after steep falls as well as some inversions.; Thethe cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve. AddingBe sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; isyou alsomay aninstead importantreduce thingthe ride to do; yet can be replaced by arunning a single train run, but todoing theso expensewill ofreduce the ride'sits capacity, and therefore, benefice. The ride's excitement rating maycan rise to about 8 with thoseonly minor edits, so thisyou shoulddo benot quickneed to spend a long time tweaking it.
 
As with Viper, edit Purple Peril will requireby removing some inversions. This will largely decrease its nausea rating, although the intensity rating will remain high ; be sure to put a handyman on patrol and some benches on the exit path. willReduce thereforethe beride's mandatory.train length to 5 cars trains and add a helix at the end willto ensure the trains do enter the station slower thanbelow 30 MPH (48 km/h), whichand willadjust do a lot. An adjustedits timing so that all trains leave with full loads, will also work wonders.
 
Like Purple Peril, Spinner has a high nausea rating and a risk of brakes failure crashes. ItYou mustwill thereforeneed beto removedremove altogether,the ride or editededit it considerably. Replacing​You can make it less nauseating by replacing the spinning cars with non-spinning ones, willalthough also work,you despitewould renderingrender its name meaningless asand well as reducingreduce its excitement rating in doing so. To make the ride safe,the playeryou will also need to relocate its station; the position of its final drop before the original station beingis ideal. Failing that, demolish the idealride and build a new coaster in its spotplace.
 
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. ItYou canmay be prevented by reducingreduce the ride's vehicle count and increasingincrease its minimum wait time to prevent vehicles from piling up, or byyou runningmay run the vehicles as 2 car trains. BothEither strategy will work,. evenYou ifmay demolishingalso itrework altogetherits canlayout solveor thedemolish player some valuable timeit.
 
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown :. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually crashbe crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
 
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train do all carry risks of brakes failure crashes evenbut thoughare they're quiteotherwise well built. CycloneYou can bemake renderedCyclone safe by includingediting it to include a water splash section just before the station ; the last two can be made safe by reducing their train lengths to 4 cars each. orYou addingwill well-programmedneed brakes.to reduce Big Bug, on the other hand, will require either to runrunning a single train orunless ayou considerablerework layoutit rehaulconsiderably, but noneyou ofshould thesefind fixesneither willstrategy to be problematic. Although it is safe as-is, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space usableyou could instead use for several smaller coasters and flat rides instead.
 
While workingyou allare ofbusy these emergency fixesworking, theyour park rating will recover steadily and guests will eventually start streaming in. It is not impossibleunreasonable for you to reachexpect theto scenarioreach your goal duringin the third year if workedyou work diligently. AsYou thewill parknot isneed atmany startmore rides, nobut newyou ridesshould arestill squeeze in a mandatoryfew.
 
==If playedyou play it on RCT2==
<u>Several good options to apply to this scenario if playedyou play it on RCT2 :</u>
*In the beginning,main focus shouldmostly beon fixing the park's rides. Unlike in RCT1, theyour park starts with a rating over 800 and asis such, isthus in no immediate danger of being shut down, even ifbut many of theyour rides are at risk of experiencing crashes as early as April yearof 1the first year.
*ManyIncrease rides,the suchnumber asof vehicles on Raging Rapids, the log flume, the car rides, and the transport rides, will accomodate many more cars in RCT2 than in RCT1. It is therefore well-advised to add as many vahicles as available on them. ReplacingReplace the train on the Monorail Shuttle with one of a different type willor alsolengthen increaseit theto ride's6 capacity, and therefore profitcars.
*Consider demolishing Viper and Purple Peril. areIf excellentyou candidatesdecide forto demolition.Ifkeep keptthem, remove at least two inversions from each mustand be removed, andadd block brakes. You must beget added. Theirtheir intensity ratings must be taken below 10. The player should extendExtend the queue path for Purple Peril so that at least the equivalent of one full train of guests (28 passengers; less if shorteryou trainsuse areshorter usedtrains) can queue for the ride at any single time.
*Edit Cyclone, Vampire, Thunderlooper, Big Bug, and Runaway Mine Train must be edited to include block brakes. They alsoYou can bealso demolisheddemolish and replacedreplace the rides, but adding block brakes to the existing rides will save you time.
*Make Skidder (equivalent of Spinner in RCT1) can be savedsafe by replacing its final track piece before the station with a block brake. SwitchingSwitch the operating mode from block sectioned mode back to continuous circuit mode afterwards, switchingswitch the desired load from "any" to "full", reducingreduce the minimum wait time, and/or consider relocating the entrance to the front of the station, will allto facilitate loading.
[[Category:Scenario Guide]]
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