Megaworld Park/Scenario Guide: Difference between revisions

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First,The first thing to do in this scenario is to '''PAUSE THE GAME., then Hirehire a large number of [[handymen]] and [[Security Guards|security guards]] and assign them where necessary.''' This can be done with the game paused, which might prove useful for saving the player some valuable time. Following that, another urgent thing to do is to remove or replace vandalized path items, andas well as build "No Entry" signs on dead end ride exit paths, to prevent guests from getting lost. YouThis '''must''' dobe thisdone toas raisesoon youras parkthe ratinggame abovebegins, 700in andorder thusto save the park from being shut down atby the end of April, Y1.
 
You should have a littleThis breathing room now obtained, butit's you stillnow needtime to tend to yourthe guests' needs before youeven canstarting startto workingwork on the rides. BuildThe park needs several food stalls, drink stalls, and bathrooms throughoutwell theplaced parkthrough it. PlaceBenches and bencheslamps near the exits of the park's roller coasters to accommodate sick guests, andas well buildas [[Information Kiosk]]s to provide your guests with maps and umbrellas ; are then in order.
 
Now that you have covered the basics andare boughtcovered, somethe time,player's youfree canto start fixing, replacing, and adding rides in the park. Examine everyEvery ride needs to be examined and sethave its inspection interval set at 10 minutes. Shorten theThe queue paths of all rides longer than 3 minutes. Lengthen(or with waiting times longer than 10 minutes) should be shortened, while the queue paths of several of yourthe roller coasters including (Vampire, Thunderlooper, and Runaway Mine Train, to name a few) should on the opposite be lengthened.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
 
Viper and Purple Peril roller coasters should be demolished (each due to being way too intense), but both can be saved through applying the tips below.
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
 
The roller coaster in the desert area, Viper, has too high of an intensity rating. YouThis can fixbe the problemfixed by flattening hills and, removing turns set straight after steep falls as well as some inversions;. theThe cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve. Be sure to addAdding a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; youis mayalso insteadan reduceimportant the ridething to runningdo; yet can be replaced by a a single train run, but doingto sothe willexpense reduceof itsthe ride's capacity, and therefore, benefice. The ride's excitement rating canmay rise to about 8 with onlythose minor edits, so youthis doshould notbe need to spend a long time tweaking itquick.
 
As with Viper, edit Purple Peril bywill require removing some inversions. This will largely decrease its nausea rating, although the intensity rating will remain high ; be sure to put a handyman on patrol and some benches on the exit path. Reducewill thetherefore ride'sbe train length tomandatory. 5 cars andtrains addand a helix at the end towill ensure the trains do enter the station belowslower than 30 MPH (48 km/h), andwhich adjustwill itsdo a lot. An adjusted timing so that all trains leave with full loads, will also work wonders.
 
Like Purple Peril, Spinner has a high nausea rating and a risk of brakes failure crashes. YouIt willmust needtherefore tobe removeremoved the ridealtogether, or edit itedited considerably. ​You can make it less nauseating by replacingReplacing the spinning cars with non-spinning ones, althoughwill youalso work, woulddespite renderrendering its name meaningless andas reducewell as reducing its excitement rating in doing so. To make the ride safe,the youplayer will also need to relocate its station; the position of its final drop before the original station is ideal. Failing that, demolishbeing the ride and build a new coaster in itsideal placespot.
 
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. YouIt maycan reducebe prevented by reducing the ride's vehicle count and increaseincreasing its minimum wait time to prevent vehicles from piling up, or youby may runrunning the vehicles as 2 car trains. Either strategyBoth will work., Youeven mayif alsodemolishing reworkit itsaltogether layoutcan orsolve demolishthe itplayer some valuable time.
 
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. : If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashedcrash into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
 
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train do all carry risks of brakes failure crashes buteven arethough otherwisethey're quite well built. YouCyclone can makebe Cyclonerendered safe by editing it to includeincluding a water splash section just before the station ; the last two can be made safe by reducing their train lengths to 4 cars each. Youor willadding needwell-programmed to reducebrakes. Big Bug, on the other hand, will require either to runningrun a single train unlessor youa reworkconsiderable itlayout considerablyrehaul, but younone shouldof findthese neitherfixes strategy towill be problematic. Although it is safe as-is, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead useusable for several smaller coasters and flat rides instead.
 
While youworking areall busyof workingthese emergency fixes, yourthe park rating will recover steadily and guests will eventually start streaming in. It is not unreasonable for youimpossible to expectreach tothe reach yourscenario goal in theduring third year if you workworked diligently. YouAs willthe notpark needis manyat more ridesstart, butno younew shouldrides still squeeze in aare fewmandatory.
 
==If you play itplayed on RCT2==
<u>Several good options to apply to this scenario if you play itplayed on RCT2 :</u>
*In the beginning,main focus mostlyshould onbe fixing the park's rides. Unlike in RCT1, yourthe park starts with a rating over 800 and isas thussuch, is in no immediate danger of being shut down, buteven if many of yourthe rides are at risk of experiencing crashes as early as April ofyear the first year1.
*IncreaseMany therides, numbersuch of vehicles onas Raging Rapids, the log flume, the car rides, and the transport rides, will accomodate many more cars in RCT2 than in RCT1. It is therefore well-advised to add as many vahicles as available on them. ReplaceReplacing the train on the Monorail Shuttle with one of a different type orwill lengthenalso itincrease tothe 6ride's carscapacity, and therefore profit.
*Consider demolishing Viper and Purple Peril. Ifare youexcellent decidecandidates tofor keepdemolition.If themkept, remove at least two inversions from each andmust addbe removed, and block brakes. You must getbe theiradded. Their intensity ratings must be taken below 10. ExtendThe player should extend the queue path for Purple Peril so that at least the equivalent of one full train of guests (28 passengers; less if you use shorter trains are used) can queue for the ride at any single time.
*Edit Cyclone, Vampire, Thunderlooper, Big Bug, and Runaway Mine Train must be edited to include block brakes. YouThey also can alsobe demolishdemolished and replace the ridesreplaced, but adding block brakes to the existing rides will save you time.
*Make Skidder (equivalent of Spinner in RCT1) safecan be saved by replacing its final track piece before the station with a block brake. SwitchSwitching the operating mode from block sectioned mode back to continuous circuit mode afterwards, switchswitching the desired load from "any" to "full", reducereducing the minimum wait time, and consider/or relocating the entrance to the front of the station, towill all facilitate loading.
[[Category:Scenario Guide]]