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Megaworld Park/Scenario Guide: Difference between revisions
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{{Sgreminder}}
First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.'''
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After you have covered the basics, start fixing the park's rides. Examine every ride and set its inspection interval at 10 minutes. Shorten the queue paths of all rides longer than 3 minutes. Lengthen the queue paths of several of your roller coasters including Vampire, Thunderlooper, and Runaway Mine Train. Check the settings of all of your rides, as some have very long waiting times between the cars creating unnecessarily long queues.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
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Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the
As with Viper, edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain
Like Purple Peril, Spinner has a high nausea rating and a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating in doing so. To make the ride safe, you will need to relocate its station; the position of its final drop before the original station is ideal. Failing that, demolish the ride and build a new coaster in its place.
Batflyer is prone to stalling at the bases of its lift hills in the event of
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
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