Megaworld Park/Scenario Guide: Difference between revisions

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Batflyer is prone to stalling at the bases of its lift hills in the event of a [[Ride breakdowns|safety cut-out]]. You may reduce the vehicle count and increase the minimum wait time to prevent vehicles from piling up, or you may run the vehicles as 2 car trains. Either strategy will work. You may also rework its layout or demolish it.
 
Vampire is mostly safe, but it can experience crashes following the ''[[Ride breakdowns|restraints stuck closed'']] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
 
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station; the last two can be made safe by reducing their train lengths to 4 cars each. You will need to reduce Big Bug to running a single train unless you rework it considerably, but you should find neither strategy to be problematic. Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides.
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