Megaworld Park/Scenario Guide: Difference between revisions

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==If you play it on RCT2==
<u>Several good options to this scenario if you play it on RCT2 :</u>
*In the beginning, focus mostly on fixing the park's rides. Unlike in RCT1, your park starts with a rating over 800 and is thus in no immediate danger of being shut down, but many of your rides are at risk of experiencing crashes as early as April of the first year.
*Increase the number of vehicles on Raging Rapids, the log flume, the car rides, and the transport rides. Replace the train on the Monorail Shuttle with one of a different type or lengthen it to 6 cars.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
*Edit Cyclone, Vampire, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
*Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
*If you decide to build a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], do not waste time by building it to especially great heights. A couple of 40m falls above ground and a few knots below are more than enough to get good ratings.
[[Category:Scenario Guide]]
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