Megaworld Park/Scenario Guide: Difference between revisions

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(New tips through replaying it in OpenRCT2)
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==If you play it on RCT2==
<u>Several good options to this scenario if you play it on RCT2 :</u>
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
*Replace the Viper Coaster by a smoother design, like a [[Hyper Coaster]],  a [[Giga Coaster]], or a [[Steel Twister Roller Coaster]]. If you keep the replacement coaster short enough, you can squeeze a [[Vertical Drop Coaster|Vertical]] Coaster towards the Batty Bikers ride and as such multiply the thrills.
*Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
*Remove at least two inversions on the Purple Peril rollercoaster. The ride's intensity must go below 9. Consider removing the whole coaster and building a new one instead if you prefer.
*Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
*Expand the stations of the Monorail Shuttle on the bottom-left corner of the map, to increase it's capacity.
*Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
*On the same ride, try to remove any unnecessary incline and curve, and try to keep the ride as flat as possible, in order to increase the trains speed, and therefore, the ride's efficiency through guest capacity.
*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], don'tdo trynot towaste createtime ultra-tallby heightsbuilding :them you'llto wasteespecially moregreat time than neededheights. A couple of 40m falls above ground and a few knots below, are more than enough forto theget samegood profitsratings.
*Bank the curves of the Wooden and Steel Looping Roller Coasters wherever applicable, to decrease their intensity ratings.
*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], don't try to create ultra-tall heights : you'll waste more time than needed. A couple 40m falls above ground and a few knots below, are more than enough for the same profits.
*Consider demolishing one of the two wooden coasters, to replace it by a ride you might research. I'd suggest you to demolish the Cyclone, which is prone to station brakes failure. However, avoid the [[Side-Friction Coaster]], which is unable to have steep hills.
*If you try to create a Wooden Wild Mine Ride in the Mine Sector, remember to keep it short and with a short queue, as this ride has a very small guest capacity and will lead to insanely long waiting times if it's too long.
[[Category:Scenario Guide]]
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