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Megaworld Park/Scenario Guide: Difference between revisions
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==If you play it on RCT2==
<u>Several good options to this scenario if you play it on RCT2 :</u>
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
*Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
*Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
*Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]],
▲*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], don't try to create ultra-tall heights : you'll waste more time than needed. A couple 40m falls above ground and a few knots below, are more than enough for the same profits.
[[Category:Scenario Guide]]
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