Megaworld Park/Scenario Guide: Difference between revisions

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<nowiki> </nowiki>Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.
 
After you have covered the basics, start fixing the park's poorlyrides designedand ridespaths. Shorten any ride that takes over 4 minutes and shorten the [[queue lines]]paths or,of alternatively,all addrides alonger secondthan station3 minutes. You may setLengthen the [[Goqueue Karts]]paths toof "Continuousseveral Circuitof Mode"your toroller reducecoasters itsincluding durationVampire, orThunderlooper, addand aRunaway secondMine lap so that the winning driver finishes at roughly the same time as everyone elseTrain. Check the settings of all of your rides, as some have very long waiting times between the cars creating unnecessarily long queues. Also, put "no entry" banners on your ride exit paths to keep guests from getting lost down dead ends. [[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
 
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
 
The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the twobatwing cobrabefore rollsthe towardsecond theto finallast helix section areis an obvious candidatescandidate because theyit can be replaced with a small banked left curve. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; you may instead reduce the ride to running a single 8 car train, but doing so will reduce capacity and increase intensity. The ride's excitement rating can rise to about 8 with only minor edits, so you do not need to spend a long time tweaking it.
 
As with Viper, edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars and add a helix at the end to ensure the trains enter the station below 30 MPH (48 km/h), and adjust the timing so that all trains leave with full loads.
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Spinner has a high nausea rating and a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. ​You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating in doing so. To make the ride safe, you will need to relocate its station; the position of its final drop before the original station is ideal. Failing that, demolish the ride and build a new coaster in its place.
 
Batflyer is prone to stalling at the bases of its lift hills in the event of a [[Ride breakdowns|safety cut-out]]. You may attempt to rework its layout to include drops before the lift hills to prevent cars from stalling, or you may demolish and replace it. Either strategy will work.
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station; the last two can be made safe by reducing their train lengths to 4 cars each. You will need to reduce Big Bug to running a single train unless you rework it considerably, but you should find neither strategy to be problematic. Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller but equally exciting coasters.
 
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station; the last two can be made safe by reducing their train lengths to 4 cars each. You will need to reduce Big Bug to running a single train unless you rework it considerably, but you should find neither strategy to be problematic. Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller butcoasters equallyand excitingflat coastersrides.
While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.
 
While you are busy repairingworking, theyour park rating will recover steadily and guests will eventually start streaming in. It is not unreasonable for you to expect to reach your parkgoal in the third year if you work diligently. You will not need many more rides, but you should still squeeze in what youa researchfew.
 
==If you play it on RCT2==
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