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Megaworld Park/Scenario Guide: Difference between revisions
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{{Sgreminder}}First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''' Following that, remove or replace vandalized path items and build "No Entry" signs on dead end ride exit paths to prevent guests from getting lost. You '''must''' do this to raise your park rating above 700 and thus save the park from being shut down at the end of April.▼
▲First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''' Following that, remove or replace vandalized path items and build "No Entry" signs on dead end ride exit paths to prevent guests from getting lost. You '''must''' do this to raise your park rating above 700 and thus save the park from being shut down at the end of April.
You should have a little breathing room now, but you still need to tend to your guests' needs before you can start working on rides. Build several food stalls, drink stalls, and bathrooms throughout the park. Place benches near the exits of the park's roller coasters to accommodate sick guests, and build [[Information Kiosk]]s to provide your guests with maps and umbrellas.
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Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve
As with Viper, you may edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain high; be sure to put a handyman on patrol and some benches on the exit path
Like Purple Peril, Spinner has a high nausea rating
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. You may reduce the ride's vehicle count and increase its minimum wait time to prevent vehicles from piling up, or you may run the vehicles as 2 car trains. Either strategy will work. You may also rework its layout or demolish it.
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides. You may demolish the nearby swinging inverter ship, as well, to increase the available space further, but remember those steps are not necessary. Both rides are okay as they are unless you decide otherwise.
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*Increase the number of vehicles on Raging Rapids, the log flume, the car rides, and the transport rides. Replace the train on the Monorail Shuttle with one of a different type or lengthen it to 6 cars.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers; less if you use shorter trains) can queue for the ride at any time.
*Make Skidder (equivalent of Spinner in RCT1) safe by replacing its final track piece before the station with a block brake. Switch the operating mode from block sectioned mode back to continuous circuit mode, switch the desired load from "any" to "full", reduce the minimum wait time, and consider relocating the entrance to the front of the station to facilitate loading. This tip applies to RCT2's version only, as RCT Classic has a Spinning Wild Mouse in place.
[[Category:Scenario Guide]]
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