Megaworld Park/Scenario Guide: Difference between revisions

no edit summary
(No-You edit)
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1:
The first thing to do in this scenario is to{{Sgreminder}}First, '''PAUSE THE GAME, then. hireHire a large number of [[handymen]] and [[Security Guards|security guards]] and assign them where necessary.''' This can be done with the game paused, which might prove useful for saving the player some valuable time. Following that, another urgent thing to do is to remove or replace vandalized path items, as well asand build "No Entry" signs on dead end ride exit paths, to prevent guests from getting lost. ThisYou '''must''' bedo donethis asto soonraise asyour thepark gamerating begins,above in700 orderand tothus save the park from being shut down byat the end of April, Y1.
{{Sgreminder}}
The first thing to do in this scenario is to '''PAUSE THE GAME, then hire a large number of [[handymen]] and [[Security Guards|security guards]] and assign them where necessary.''' This can be done with the game paused, which might prove useful for saving the player some valuable time. Following that, another urgent thing to do is to remove or replace vandalized path items, as well as build "No Entry" signs on dead end ride exit paths, to prevent guests from getting lost. This '''must''' be done as soon as the game begins, in order to save the park from being shut down by the end of April, Y1.
 
ThisYou should have a little breathing room now obtained, it'sbut nowyou still timeneed to tend to theyour guests' needs before evenyou startingcan tostart workworking on the rides. The park needsBuild several food stalls, drink stalls, and bathrooms wellthroughout placedthe through itpark. Benches andPlace lampsbenches near the exits of the park's roller coasters to accommodate sick guests, as welland asbuild [[Information Kiosk]]s to provide your guests with maps and umbrellas ; are then in order.
 
Now that you have covered the basics areand covered,bought thesome player'stime, freeyou tocan start fixing, replacing, and adding rides in the park. EveryExamine every ride needs to be examined and haveset its inspection interval set at 10 minutes. TheShorten the queue paths of all rides longer than 3 minutes. (or with waiting times longer than 10 minutes) should be shortened, whileLengthen the queue paths of several of theyour roller coasters (including Vampire, Thunderlooper, and Runaway Mine Train, to name a few) should on the opposite be lengthened.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
 
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
Viper and Purple Peril roller coasters should be demolished (each due to being way too intense), but both can be saved through applying the tips below.
 
The roller coaster in the desert area, Viper, has too high of an intensity rating. ThisYou can befix fixedthe problem by flattening hills, and removing turns set straight after steep falls as well as some inversions.; Thethe cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve. Adding a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es is also an important thing to do; yet can be replaced by a a single train run, to the expense of the ride's capacity, and therefore, benefice. The ride's excitement rating maycan rise to about 8 with thoseonly minor edits, so thisyou shoulddo benot quickneed to spend a long time tweaking it.
 
As with Viper, you may edit Purple Peril will requireby removing some inversions. This will largely decrease its nausea rating, although the intensity rating will remain high ; be sure to put a handyman on patrol and some benches on the exit path will therefore be mandatory. 5 cars trains and a helix at the end will ensure the trains do enter the station slower than 30 MPH (48 km/h), which will do a lot. An adjusted timing so that all trains leave with full loads, will also work wonders.
 
Like Purple Peril, Spinner has a high nausea rating. andYou awill riskneed ofto brakesremove failurethe crashes.ride Itor mustedit thereforeit beconsiderably. removed​You altogether,can ormake editedit considerably.less nauseating by Replacingreplacing the spinning cars with non-spinning ones, willalthough also work,you despitewould renderingrender its name meaningless as well asand reducingreduce its excitement rating. Toin makedoing theso. Failing ride safethat,the playerdemolish willthe alsoride needand tobuild relocatea itsnew station;coaster the position ofin its final drop before the original station being the ideal spotplace.
 
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. ItYou canmay be prevented by reducingreduce the ride's vehicle count and increasingincrease its minimum wait time to prevent vehicles from piling up, or byyou runningmay run the vehicles as 2 car trains. BothEither strategy will work,. evenYou ifmay demolishingalso itrework altogetherits canlayout solveor thedemolish player some valuable timeit.
 
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown :. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually crashbe crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
 
Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides. You may demolish the nearby swinging inverter ship, as well, to increase the available space further, but remember those steps are not necessary. Both rides are okay as they are unless you decide otherwise.
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train do all carry risks of brakes failure crashes even though they're quite well built. Cyclone can be rendered safe by including a water splash section just before the station ; the last two can be made safe by reducing their train lengths to 4 cars each or adding well-programmed brakes. Big Bug, on the other hand, will require either to run a single train or a considerable layout rehaul, but none of these fixes will be problematic. Although it is safe as-is, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space usable for smaller coasters and flat rides instead.
 
While workingyou allare ofbusy these emergency fixesworking, theyour park rating will recover steadily and guests will eventually start streaming in. It is not impossibleunreasonable for you to reachexpect theto scenarioreach your goal duringin the third year if workedyou work diligently. AsYou thewill parknot isneed atmany startmore rides, nobut newyou ridesshould arestill squeeze in a mandatoryfew.
 
==If playedyou play it on RCT2 or Classic==
<u>Several good options to apply to this scenario if playedyou play it on RCT2 or Classic:</u>
*In the beginning,main focus shouldmostly beon fixing the park's rides. Unlike in RCT1, theyour park starts with a rating over 800 and asis such, isthus in no immediate danger of being shut down, even ifbut many of theyour rides are at risk of experiencing crashes as early as April yearof 1the first year.
*ManyIncrease rides,the suchnumber asof vehicles on Raging Rapids, the log flume, the car rides, and the transport rides, will accomodate many more cars in RCT2 than in RCT1. It is therefore well-advised to add as many vahicles as available on them. ReplacingReplace the train on the Monorail Shuttle with one of a different type willor alsolengthen increaseit theto ride's6 capacity, and therefore profitcars.
*Consider demolishing Viper and Purple Peril. areIf excellentyou candidatesdecide forto demolition.Ifkeep keptthem, remove at least two inversions from each mustand be removed, andadd block brakes. You must beget added. Theirtheir intensity ratings must be taken below 10. The player should extendExtend the queue path for Purple Peril so that at least the equivalent of one full train of guests (28 passengers; less if shorteryou trainsuse areshorter usedtrains) can queue for the ride at any single time.
*Make Skidder (equivalent of Spinner in RCT1) can be savedsafe by replacing its final track piece before the station with a block brake. SwitchingSwitch the operating mode from block sectioned mode back to continuous circuit mode afterwards, switchingswitch the desired load from "any" to "full", reducingreduce the minimum wait time, and/or consider relocating the entrance to the front of the station, will allto facilitate loading. This tip applies to RCT2's version only, as RCT Classic has a Spinning Wild Mouse in place.
*Cyclone, Vampire, Thunderlooper, Big Bug, and Runaway Mine Train must be edited to include block brakes. They also can be demolished and replaced, but adding block brakes to the existing rides will save time.
*Skidder (equivalent of Spinner in RCT1) can be saved by replacing its final track piece before the station with a block brake. Switching the operating mode from block sectioned mode back to continuous circuit mode afterwards, switching the desired load from "any" to "full", reducing the minimum wait time, and/or relocating the entrance to the front of the station, will all facilitate loading.
[[Category:Scenario Guide]]
Anonymous user