Megaworld Park/Scenario Guide: Difference between revisions

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{{Sgreminder}}First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''' Following that, remove or replace vandalized path items and build "No Entry" signs on dead end ride exit paths to prevent guests from getting lost. You '''must''' do this to raise your park rating above 700 and thus save the park from being shut down at the end of April.
{{Sgreminder}}
First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''''' (This can be done with pause on, which might prove very useful, and Open RCT2's auto-placement feature makes it even faster.)''
 
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Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
 
The [[Steelroller Corkscrew Roller Coaster]]coaster in the desert area, Viper, has too high of an intensity rating. ThisYou hascan tofix bethe fixedproblem by flattening the track a bit, banking whatever can be banked,hills and removing ansome inversioninversions; orthe two.cobra Beroll sure to add a brake line nearbefore the endsecond to reducelast thehelix chancesection ofis Stationan Brakes​obvious Failurecandidate [[crash]]es;because youit maycan alsobe reducereplaced the ride to runningwith a singlesmall 8banked carright train, but this will reduce capacity and increase intensitycurve. The ride's excitement rating can rise to about 8 with only minor edits, so you do not feel like you need to spend a long time tweaking it.
 
EditAs thewith [[InvertedViper, Rolleryou Coaster]],may edit Purple Peril, by removing some inversions. This will decrease its nausea rating significantly, although its​the rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars to prevent brakes failure crashes and adjust the timing so that the trains will only leave with a full load. Lengthen the ride's queue path before you reopen it.
 
TheLike [[SteelPurple Mini Roller Coaster]]Peril, Spinner, has a high nausea rating and poses a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. It​​You can bemake made farit less nauseating by replacing the spinning cars bywith non-spinning ones, although the nameyou would berender renderedits name meaningless. Youand shouldreduce alsoits raiseexcitement therating stationin todoing theso. Failing heightthat, ofdemolish the trackride beforeand thebuild finala dropnew tocoaster ensure the trains enter the station at ain safeits speedplace.
 
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. You may reduce the ride's vehicle count and increase its minimum wait time to prevent vehicles from piling up, or you may run the vehicles as 2 car trains. Either strategy will work. You may also rework its layout or demolish it.
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train pose a danger of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section, but you will otherwise want to reduce each ride to a single train unless you rework each so that the trains arrive at the station below 30 MPH (48 km/h).
 
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.
 
Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides. You may demolish the nearby swinging inverter ship, as well, to increase the available space further, but remember those steps are not necessary. Both rides are okay as they are unless you decide otherwise.
==If you play it on RCT2==
 
<u>Several good options to this scenario if you play it on RCT2 :</u>
While you are busy repairingworking, theyour park rating will recover steadily and guests will eventually start streaming in. It is not unreasonable for you to expect to reach your parkgoal in the third year if you work diligently. You will not need many more rides, but you should still squeeze in what youa researchfew.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
 
*Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
==If you play it on RCT2 or Classic==
*Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
<u>Several good options to this scenario if you play it on RCT2 or Classic:</u>
*Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
*In the beginning, focus mostly on fixing the park's rides. Unlike in RCT1, your park starts with a rating over 800 and is thus in no immediate danger of being shut down, but many of your rides are at risk of experiencing crashes as early as April of the first year.
*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], do not waste time by building them to especially great heights. A couple of 40m falls above ground and a few knots below are more than enough to get good ratings.
*Increase the number of vehicles on Raging Rapids, the log flume, the car rides, and the transport rides. Replace the train on the Monorail Shuttle with one of a different type or lengthen it to 6 cars.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers; less if you use shorter trains) can queue for the ride at any time.
*Make Skidder (equivalent of Spinner in RCT1) safe by replacing its final track piece before the station with a block brake. Switch the operating mode from block sectioned mode back to continuous circuit mode, switch the desired load from "any" to "full", reduce the minimum wait time, and consider relocating the entrance to the front of the station to facilitate loading. This tip applies to RCT2's version only, as RCT Classic has a Spinning Wild Mouse in place.
[[Category:Scenario Guide]]
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