Megaworld Park/Scenario Guide: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(28 intermediate revisions by 4 users not shown)
Line 1:
{{Sgreminder}}First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''' Following that, remove or replace vandalized path items and build "No Entry" signs on dead end ride exit paths to prevent guests from getting lost. You '''must''' do this to raise your park rating above 700 and thus save the park from being shut down at the end of April.
{{Sgreminder}}
First, '''PAUSE THE GAME. Hire a large number of [[handymen]] and assign them where necessary.''''' (This can be done with pause on, which might prove very useful, and Open RCT2's auto-placement feature makes it even faster.)''
 
<nowiki>You </nowiki>Keepshould addinghave stallsa untillittle breathing room now, but you havestill eachneed aboutto 20tend bathrooms,to food/sweetyour stands,guests' andneeds drinkbefore stalls,you incan additionstart toworking aon fewrides. InformationBuild Kiosksseveral andfood Souvenirstalls, Stallsdrink tostalls, provideand umbrellasbathrooms whenthroughout itthe rainspark. Place some benches and bins near the exits of the park's roller coasters, asto mostaccommodate ofsick them are very intenseguests, and nauseating.build Use[[Information "No Entry" signsKiosk]]s to blockprovide off ride exits to preventyour guests fromwith gettingmaps lostand or wandering into dead-end pathsumbrellas.
 
AfterNow that you have covered the basics, and bought some oftime, theyou ridescan needstart fixing., Shortenreplacing, anyand rideadding thatrides takesin overthe 3park. minutesExamine andevery shortenride theand [[queueset lines]],its orinspection alternatively,interval addat a10 second stationminutes. TheShorten [[Gothe Karts]]queue shouldpaths beof setall torides "Continuouslonger Circuitthan Mode"3 tominutes. reduceLengthen the duration.queue Checkpaths theof settingsseveral of your rides,roller ascoasters someincluding haveVampire, very long waiting times between the carsThunderlooper, whichand causesRunaway unnecessaryMine queuesTrain.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
 
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
The [[Steel Corkscrew Roller Coaster]], Viper, in the desert area to the right of the entrance also has too high an intensity rating, which has to be fixed by flattening the track a bit, banking whatever can be banked, and removing an inversion or two. Be sure to add a brake line near the end to reduce the chance of Station Brake Failure [[crash]]es. The excitement rating can rise to about 8 even with minor edits.
 
The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the cobra roll before the second to last helix section is an obvious candidate because it can be replaced with a small banked right curve. The ride's excitement rating can rise to about 8 with only minor edits, so you do not need to spend a long time tweaking it.
You should also edit the [[Inverted Roller Coaster]], Purple Peril, by removing some inversions, decreasing the nausea rating significantly even though it will remain relatively high. Consider demolishing and replacing both of them as another option. The [[Steel Mini Roller Coaster]], Spinner, will be far less nauseating if you replace spinning cars by non-spinning ones, although the name would be rendered meaningless. You can also remove this ride and replace it by another one you might research.
 
As with Viper, you may edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain high; be sure to put a handyman on patrol and some benches on the exit path.
While you are busy repairing, the park rating will recover steadily and finally, guests will start streaming in your park. You will not need many more rides, but still, squeeze in what you research.
 
Like Purple Peril, Spinner has a high nausea rating. You will need to remove the ride or edit it considerably. ​You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating in doing so. Failing that, demolish the ride and build a new coaster in its place.
Good options would include replacing the Viper Coaster by a smoother design, like a [[Steel Twister Roller Coaster]]. Another idea is to delete the [[Steel Mini Coaster|Steel Mini Roller Coaster]] in the mountains on the far-right corner, and use the station of this ride to place an [[Air-Powered Vertical Coaster]].
 
Batflyer is prone to stalling at the bases of its lift hills in the event of [[Ride breakdowns|safety cut-out]] breakdowns. You may reduce the ride's vehicle count and increase its minimum wait time to prevent vehicles from piling up, or you may run the vehicles as 2 car trains. Either strategy will work. You may also rework its layout or demolish it.
A third idea is to replace the "Thunder Mountain" Mine TRain ride in the same sector, and replace it with any newer coaster of your creation.
 
Vampire is mostly safe, but it can experience crashes following the [[Ride breakdowns|restraints stuck closed]] breakdown. If a train enters the station and experiences this breakdown before the other has left, the other train will not be able to re-enter the station until the broken down train is fixed. If the repair is not completed in time, the other train will ricochet off the one in the station and get stuck on the track, where it will eventually be crashed into. This can be addressed by removing the upward helix before the final curve and adding a chain lift to the crest of the last hill.
==If you play it on RCT2==
 
<u>Several good options to this scenario if you play it on RCT2 :</u>
Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller coasters and flat rides. You may demolish the nearby swinging inverter ship, as well, to increase the available space further, but remember those steps are not necessary. Both rides are okay as they are unless you decide otherwise.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
 
*Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
While you are busy repairingworking, theyour park rating will recover steadily and finally, guests will eventually start streaming in. It is not unreasonable for you to expect to reach your parkgoal in the third year if you work diligently. You will not need many more rides, but you should still, squeeze in what youa researchfew.
*Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
 
*Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
==If you play it on RCT2 or Classic==
*If you feel like building a [[Giga Coaster|Giga]], [[Hypercoaster|Hyper]] or [[Hyper-Twister Roller Coaster|Hyper-Twister coaster]], do not waste time by building them to especially great heights. A couple of 40m falls above ground and a few knots below are more than enough to get good ratings.
<u>Several good options to this scenario if you play it on RCT2 or Classic:</u>
*In the beginning, focus mostly on fixing the park's rides. Unlike in RCT1, your park starts with a rating over 800 and is thus in no immediate danger of being shut down, but many of your rides are at risk of experiencing crashes as early as April of the first year.
*Increase the number of vehicles on Raging Rapids, the log flume, the car rides, and the transport rides. Replace the train on the Monorail Shuttle with one of a different type or lengthen it to 6 cars.
*Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers; less if you use shorter trains) can queue for the ride at any time.
*Make Skidder (equivalent of Spinner in RCT1) safe by replacing its final track piece before the station with a block brake. Switch the operating mode from block sectioned mode back to continuous circuit mode, switch the desired load from "any" to "full", reduce the minimum wait time, and consider relocating the entrance to the front of the station to facilitate loading. This tip applies to RCT2's version only, as RCT Classic has a Spinning Wild Mouse in place.
[[Category:Scenario Guide]]
Anonymous user