Magic Quarters: Difference between revisions

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==Scenario Guide==
{{Sgreminder}}[[File:MagicQuartersFinished.png|thumb|Magic Quarters - finished.]]
 
At first, you should definately set your research to Thrill Rides only at $400, as that is the only thing you are lacking at the beginning. You probably won't need to research Roller Coasters at all, as there are 12 available from the start. After that, build some rides and shops and increase the entry fee or charge ride admissions. There are basically two options:
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With almost 55,000m², the park is really big, and it should be no trouble at all to win this scenario. Expand slowly in the beginning and repay your loan. Save some space for Roller Coasters you might want to build in year 4. Just remember that park value drops as your rides age, so it might be wise to replace older rides near the end. Building Roller Coasters is the best way of increasing your park value, so just add some if you don't meet the requirements in year 4.
 
A good strategy for this one, is to build 2 coasters per year, and keep all the flattenflat rides around the main paths, doing that will get the attention of the guests and get more cash.
 
==Available Rides==
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==Other Notes==
 
*Sometimes, your handymen will mysteriously appear on the pathways in the small castle. Ocassionaly check on them so your handymen aren'tare not stuck there.
*It is clear from the layout of the themed areas, the "castle," the miniature railroad cricling the park, and the scenario's name that this scenario was based on Disney parks.
[[Category:Scenario]]