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Intensity: Difference between revisions
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Intensity is mainly a number representing the quality of the construction of a ride in providing a sufficient but not overabundant level of "thrill" to the rider.
The primary factor in determining this is [http://en.wikipedia.org/wiki/G-force G-force]. The games simulate the movement of ride trains along the track, compared to acceleration and ride speed, and calculate three factors: Positive Vertical Gs, Negative Vertical Gs, and Lateral Gs. To the game, a stationary object has a Vertical G-force of +1 (the normal rate of Earth's gravity) and a Lateral G-force of
Lateral G-forces are more important, and having high Lateral Gs can singlehandedly make a Roller Coaster unpopular. The threshold for extreme Lateral Gs is anywhere between 2.70 and 3.00, depending on the particular type of coaster. If a maximum Lateral G is too high, this number will be displayed in red and the Intensity rating will skyrocket. As a train goes around a curve, the rider is forced in the opposite direction, and thus a "sideways" force of gravity is felt. Unlike Vertical Gs, Lateral Gs can only be positive. On the benchmark screen of a ride, "positive" Lateral Gs represent a force to right, while "negative" Lateral Gs represent a force to the left. In a ride's stats, the [https://en.wikipedia.org/wiki/Absolute_value absolute value] of the highest Lateral G is displayed. Banked curves help alleviate this by diffusing much of the G-force, so banks should always be utilized when a train is moving fast. Also, using a curve with a larger radius can be more beneficial to the Intensity rating than using a curve with a small radius. For example, after a large drop, tight curves, even if banked, can cause large G-forces. Larger radius curves can help alleviate high Lateral G-forces.
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