Hints and Tips: Difference between revisions

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*Players should <u>always set their shops & stalls' prices so that they make at least $1 profit out of any article they sell.</u> Some products can be charged more according to the weather, but as a general rule of thumb there's no exception below that margin. Any article sold for less than that, is given away.
*Wise park builders whouldwould always make sure their park's entrance way has at least one [[Toilets]] Slab, one [[Information Kiosk|Info Kiosk]], one [[Cash Machine]] and one [[Souvenirs Stall]] according to the availability of said shops. The wisest park builders would also, to these stalls, add one food & one drinks stall, as well as a couple of flat rides set to free admission (so that these retain some guests for a little longer) and set an entertainer there. Those guests will leave the park happier with, than without.
*<u>Toilets should always be charged to $0.20.</u> At that price, they not only cover their own functioning costs, but also turn a helping profit.
*Speaking of Toilets, a solid rule of thumb would have the wise player <u>build a new Toilets slab as soon as at least 50 guests think they need to take a leak.</u> Using the "Grouped Thoughts" panel, said player would click the map button to see if there's some sort of "concentration" of guests sharing this thought somewhere in their park, and if there is, would build a new Toilets there on the spot. At $0.20 the leak, it's better to have too many Toilets rather than not enough.
*A general rule regarding peypay-per-ride parks allows the player to <u>charge tracked rides (especially rollercoasters) up to the price of their [[excitement]] rating (rounding down).</u>
 
**This means that every scenery/pathing/layout addition or twirk that boosts a ride's ecitementexcitement rating up (intertwining tracks, interlocking loops, queues and pathes over the ride, extra scenery, elevation of terrain over the track, etc) becomes important, since it allows the wise builder to charge more for his rides, and therefore make huge profits.
**On the bad side though, this tends to drain the guests' wallets dry faster. Counting on a faster guest turnover (in RCT1), or having Cash Machines nearby (in RCT2) will be necessary. However, this tip brings money in faster, which allows a quicker re-investment.
**As rides age, they become less desirable and often force the player to drop the ticket prices for some older attractions despite the Excitement Rating.
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*In [[RollerCoaster Tycoon|RCT]] paths wider than one tile should be avoided as guests are likely to end up walking in circles (considering each tile of a wide path as a junction) and getting lost.
**From [[RollerCoaster Tycoon 2|RCT2]] onward, paths that are 2 tiles wide can be used without confusing the guests, but 3 tiles wide and above still should be avoided. This problem is slowly getting fixed in [[OpenRCT2]].
*Unclean and littered sections of paths are more likely to be vandalisedvandalized, so ensuring their park has enough handymen to keep its pathespaths clean will minimiseminimize the chance of vandalism in most parks.
 
==Rides==
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===Tips for building tracked rides===
*[[Roller Coaster]]s and other track rides with multiple fast moving cars/trains are more susceptible to [[crash]] if they enter the station at a speed greater than 28mph (45km/h).
**Brakes can be used to minimiseminimize this risk. From ''RCT2'' onwards, block brakes can be used to completely negate this risk.
*Understanding how [[G-forces]] work is a mandatory aspect of Roller Coaster building that is required for efficient custom ride design. An in-depth guide can be found [[G-forces|here]], but in general terms, players should always :
**Try to keep the maximum positive vertical G (the one guests feel when hitting the bottom of a fall/dive) below 4.5.
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**[[Wild Mouse|Wild Mouse Roller Coasters]] (any kind) require multiple tight turns taken at (not too) high speeds so that guests feel like their car will dislodge and fall off the track at any curve. As such, aiming for (not too) high lateral G-Forces is a must.
***[[Spinning Wild Mouse]] has a key-element called "Spinning Control Toggle Track", that switches the behavior of the train passing it, between "Free-spinning at curves" and "No-Spinning at curves" modes. Making a clever use of these notions is the key factor for success when designing a custom layout with this coaster.
**[[Looping Roller Coaster|Steel Looping Coaster]] needs — as its name implies — loopings. Interlocking them with other tracks, other parts of itself, queue lines or regular pathespaths, will boost the Coaster's Excitement rating to the roof, with the best option being interlocking loops through other loops for massive high-drawing rollercoasters that will draw guests into any park by the hundreds, if not by thousands.
**[[Suspended Swinging Coaster]]s and [[Bobsled Roller Coaster|Bobsled Coasters]] rely on helices much more than drops for high excitement ratings.
**[[Corkscrew Roller Coaster|Corkscrew]],[[Inverted Roller Coaster| Inverted]], [[Steel Twister Roller Coaster|Steel Twister]], [[LIM Launched Roller Coaster|LIM]] and [[Air Powered Vertical Coaster|Air-Powered]] Coasters require careful planning regarding inversions and hilltops, so that each one of them is taken at <s>the slowest possible</s> reasonable speeds on their top.
**[[Hypercoaster|Hyper]], [[Giga Coaster|Giga]] & [[Hyper-Twister Roller Coaster|Hyper-Twister]] Coasters are evolutions of the Wooden Coaster in pricipleprinciple, and as such require massive (very tall) drops and high speeds with reasonable G-Forces. Due to the sheer drawing power these scream machines have on guests, they also require high guest capacity, therefore very long stations (in ''RCT1'') or an extensive use of Block Brakes (in ''RCT2'') as well as long queues to function at full capacity and therefore bring the biggest buck in.
*Building Tracked rides underground (or partially underground) usually adds a boost to the Excitement rating.
**This rule doesn't apply to [[Go-Karts]], where driving under the ground has a negative impact on the Excitement Rating instead of a positive one.
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==Shops and Stalls==
*[[Information Kiosk]]s should be built close to the park entrance. This ensures as many guests as possible have access to a park map which will give them destinations to go to (instead of wandering aimlessly).
*In RCT1 and RCT2 Information Kiosks ([[Toilets]], [[Cash Machine|ATM machines]] and [[First Aid Room]]s in RCT3) can be accessed by guests from all 4 directions, which means that the direction of the construction arrow is irrelevant. Players should use this to their advantage and build those structures on existing path corners, or construct a 3x3 path square with the kiosk in the centre to maximisemaximize guest access.
*Using the ''umbrella cheat'' is always interesting for quick income, and especially in pay-per-entry parks, where they constitute a "second entrance ticket" when rain joins the party.
*By accessing the Guests tab and selecting both the "Group" tab and "Guest's Thought's" options, wise players can see what the most common complaints about the park are. Checking these complaints and where the guests making the complaints are at regular intervals can help them determine when and where more Shops & Stalls are needed.
*Guests will only carry one food or drink item at a time, and have to consume it before buying another one. Therefore, there is little to no advantage (outside of aesthetics) to building “food court” areas in parks.
*Food items such as [[Popcorn Stall|Popcorn]], [[Chips Stall|Fries]], and [[Pretzel Stall|Pretzels]] increase the guest's thirst meter faster than normal. It is wise to build these in cojunctionconjunction with Drinks Stalls, for the best results.
*Merchandise stalls (such as the [[Souvenir Stall]] or [[Hat Stall]]) should be built near the exit of the park's most exciting rides as happier guests are more inclined to buy merchandise.
*In RCT3, food stalls are operated by a shop vendor. They are only capable of serving a certain number of peeps at a time, and will walk away from the shop if overwhelmed.
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