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*[[Roller Coaster]]s and other track rides with multiple fast moving cars/trains are more susceptible to [[crash]] if they enter the station at a speed greater than 28mph (45km/h).
**Brakes can be used to minimise this risk. From RCT2 onwards, block breaks can be used to completely negate it.
*Understanding how [[G-Forcesforces]] work is an important aspect of Roller Coaster building that will help you maximise your excitement rating while minimising your [[intensity]] rating. An in depth guide can be found [[G-Forcesforces|here]], but in general terms:
**Try to keep the maximum vertical G on a ride to below 5.
**Negative vertical G should not exceed -2. For rides with detached vehicles (such as Dinghy Slides or Bobsled Coasters) excessive Negative vertical G can result in crashes, and for these rides should be kept under -0.9