Hints and Tips: Difference between revisions

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''See Also: [[Paths]]''
*In most cases, [[guests]] will wander around your park aimlessly (“walking”), and only occasionally will some guests want to travel to a particular location (generally a specific ride or the park exit). At every junction in the path, guests will make a decision.
*Junctions are created by paths meeting, shops/stalls, ride entrances/exits, and the entrance to a queue line. If a guest has interacted with a path item (bench or bin), then this also acts as ana intersectionjunction.
*“Walking” guests will make a random decision at each junction (however, they are slightly more likely to continue straight).
**As a quirk of this system, a ride entrance/queue joined at a 45 degree angle (or “T” intersection) to a path is less likely to attract guests than those joined straight on.
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