Hints and Tips: Difference between revisions
→RCT1 and RCT2: What happens in OpenRCT2 stays in OpenRCT2 - the stuff in this article is for official games.
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== Staff ==
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* Handymen should be assigned patrol areas in larger parks or parks with complex path networks to prevent them from clustering in only one part of the park while other parts demand their attention. Each handyman is capable of keeping a 30-40-tile footpath clean, depending on the nausea rating of rides, presence of food/drink stalls and number of junctions on the path.
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* Mechanics assigned a patrol area will not leave their assigned patrol area in order to enter a ride entrance/exit. At the very least, the tile connected to the ride entrance/exit must be within the mechanic's patrol area.
* While costly, assigning one mechanic to patrol the tiles around a single ride's entrance/exit will ensure that the ride will always have a mechanic to fix it quickly whenever it breaks down, keeping its downtime low and reducing the rate at which its reliability drops.
* Security guards are only required along stretches of path that constantly experience vandalism; their patrol areas should be set accordingly.
* Entertainers help to increase and maintain the happiness of guests who see them, but are also useful in extending queue length times and manipulating guests' initial and final impressions of your park. Setting an Entertainer to patrol along a queue line path will lengthen the tolerance for guests to wait by about 2 minutes; setting an Entertainer to patrol the tiles immediately after the park entrance(s) makes guests entering the park more eager to stay and helps to leave a slightly more positive impression of your park on guests who are leaving.
* In the Staff window, there is a button with blue footprints; pressing it displays all assigned patrol areas for the current staff category listed. This can be used to quickly identify areas in the park that are already covered by your staff, as well as areas that are currently not in the patrol zones of any staff member.
=== RCT2 and RCT3 ===
* An additional option to cancel the patrol area of a staff member you are viewing will appear if click and hold the blue footprint button in the staff member's window. This is extremely useful if you want to completely remove all of the staff member's assigned patrol areas at once, rather than hunting for all the grids they are assigned to and removing them one by one.
=== RCT3 ===
* Staff patrol areas are no longer fixed to a 4x4 grid and can be toggled for individual tiles. You can also click and drag in the park, while assigning a staff member's patrol area, to create (or remove) a patrol grid for that staff member.
==Research & Development==
===All Games===
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