Hints and Tips: Difference between revisions

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Corrected some minor inconsistencies with the headings. Also moved and split a tip into two.
m (→‎Rides: Using "exceed" is less confusing for negative quantities as opposed to "more/less than".)
m (Corrected some minor inconsistencies with the headings. Also moved and split a tip into two.)
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* If a footpath is untidy, guests will start to [[Vandals|vandalize]] the path items along it. If your park is kept clean, you do not need to hire any security guards at all.
* Bathrooms and drink stalls help to reduce the nausea rating of guests feeling sick; consider placing some of them near your most nauseating rides.
* Place food stalls near less nauseating rides to prevent your guests from vomiting all over the area. Stalls with souvenirs should go to your most exciting rides, since happy guests are more inclined to buy balloons etc.
* Save your game before starting any complex and/or costly landscaping or construction work. This will allow you to reverse any damage done to the park and/or your finances if the landscaping/construction work does not go as planned.
* A higher [[Park Rating]] attracts more guests, so keep your park's Park Rating high by building and maintaining a variety of rides that are crash-free, ensuring the park's paths are clean and free of vandalized path items and keeping the number of guests who are lost to a minimum.
* [[The Complete Awards List|Park awards]] affect the number of guests entering your park for a period of about 4 months. GoodPositive awards, such as the "Best Value", "Safest" and "Tidiest" park awards, will attract more guests to your park, while badnegative awards, such as the "Worst Value", "Worst Food" and "Most Disappointing" park awards, will reduce the number of guests visiting your park. The effect of positive awards is similar to that of a free advertising campaign.
* Marketing campaigns temporarily boost the number of guests visiting your park. If your scenario objective is to have a certain number of guests in your park by the end of a certain year, starting a marketing campaign a few months before the deadline may be useful if you only need 50-100 more guests to reach the objective.
 
===RCT1===
* Avoid building double-width pathways as your guests will get lost walking along them.
 
===RCT2 and Later===
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===RCT3===
* In addition to what you can do in ''RCT1'' and ''RCT2'', you can now also perform construction works and purchase land while the game is paused.
* Park staff now have their own individual moods and thoughts. In addition, each staff has a laziness percentage that affects how well they perform their job, as well as a "discipline" option that decreases their laziness percentage but also reduces their mood. Staff members may also consider resigning if they feel unsatisfieddissatisfied with their job.
* All staff can now be trained to increase their efficiency at doing work. While somewhat costly, investing in an individual employee's training reduces their laziness rating, improves their mood and makes them perform tasks faster, which makes them much less likely to resign from their job. At maximum training levels, your staff are more than capable of managing the problems on the ground without any intervention from you. It may therefore be more practical in come cases to have a handful of fully trained and extremely competent staff who are completely devoted to their job, rather than hiring a large number of untrained staff who may resign at any time.
* If the reliability of a ride is low and/or the Park Inspector is harping about the low reliability of a ride, you can manually summon a Mechanic to inspect the ride in question, boosting its reliability.
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==Rides==
===All Games===
:''See also: [[Crash#Prevention]]''
* Rides with high nausea ratings should not be placed near food stalls as guests are more likely to throw up due to them possibly buying some food before riding the ride, causing their nausea rating to increase faster.
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==Shops and Stalls==
===All Games===
* Place an information kiosk as close to your park entrance as possible—most guests who enter will usually stop by the first information kiosk they see and purchase a park map and/or umbrella, reducing the chances of them getting lost in your park and keeping them happier when it is raining (while you earn some easy money from selling them these items).
* Information kiosks built elsewhere in the park aside from near the park entrance can help to point guests in the right direction and are convenient places for guests to purchase umbrellas if it starts raining.
* Before building a food/drink stall, make sure there are litter bins already built 2-4 tiles away from each other within a 10-tile radius from the spot where you intend to build the stall.
* Do not place food stalls near rides with high nausea ratings as guests are more likely to throw up due to them possibly buying some food before riding the ride, causing their nausea rating to increase faster.
* Make sure you are making money for each food/drink item or merchandise you sell at your shops/stalls.
* Try not to squeeze all your food/drink stalls in only one area of your park as guests will only consume one food/drink item at a time; if a guest walks up to a food/drink stall while eating/drinking something, they will not buy anything new from that stall.
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* If space in your park is a concern and you have many guests, you can go the other way and set up large "food courts", consisting of many food/drink stalls and a restroom clustered together, located at convenient places throughout your park.
* Setting an admission fee for each bathroom in your park will help to reduce their monthly running cost.
* Merchandise stalls, such as the Souvenir Shop, T-Shirt Stall and Sunglasses Stall, should be built near the exit of the park's most exciting rides, since happy guests are more inclined to buy merchandise after exiting the rides.
 
===RCT1 and RCT2===