Hints and Tips: Difference between revisions

m
→‎All Games: Made some minor corrections to the physics reference tip.
m (→‎RCT3: too two toot)
m (→‎All Games: Made some minor corrections to the physics reference tip.)
Line 88:
* Roller coasters with the [[Powered Launch]] operating mode allows you to create cheap, compact shuttle tracks with relatively good ride ratings and a high guest capacity due to how short the ride is. The most basic shuttle track is a station platform leading to a vertical loop and, from ''RCT2'' onwards, with a steep slope or another vertical loop built at the back of the station as an overrun track in the event of brakes failure. Set the launch speed just right so that the train goes halfway up the loop, then down again. Even though the ride's excitement rating won't be too high (about 4), its low ride time (below 10s) allows the coaster to be vastly more profitable than many continuous circuit coasters due to the number of rides it can complete within a short span of time. Such tracks are also extremely cheap, usually costing less than $2,000.
* The following is a quick reference guide to the various forces detailed below a ride's ratings, as well as the recommended maximum limits for each. Tracked rides (predominantly roller coasters) are more likely to generate desirable ride ratings if the maximum forces generated during a ride are within these limits.
** Vertical Gs are generated on any track section that pushes guests down to thetheir groundseats (e.g. banked curves, straightflat to upward-sloped and downward-sloped to flat tracks, vertical loops, etc.); higher vertical Gs are generated on these track sections if a car/train passes through at high speeds. Try to keep the maximum vertical G on a ride to below 5.
** Negative vertical Gs are generated on any track section that pushes riders out of their seats (i.e. crests of hills, straightflat to downward-sloped tracks); higher negative vertical Gs are generated on these track sections if a car/train passes through at high speeds. The maximum negative vertical G on a ride varies:
*** Tracked rides with unattached cars, such as [[Dinghy Slide]]s and [[Bobsleigh Coaster]]s, haveare alikely higher chance ofto [[Crash]]ing if their maximum negative vertical G exceeds -0.96 unless covered tracks (where available) are used on sections with high negative vertical Gs.
*** For other tracked rides, the maximum negative vertical G should not exceed -2 unless the ride in question is an [[Air Powered Coaster]].
** Lateral Gs are generated on any track section that pushes riders to the left or right (i.e. turns, corkscrews); higher lateral Gs are generated on these track sections if a car/train passes through at high speeds. The maximum lateral G on a ride should not exceed 2.75 under most circumstances. High lateral Gs can be reduced by using banked corners (which "converts" some lateral Gs into vertical Gs) or reducing the speed of the car/train on sections where riders experience high lateral Gs (such as via braking or reducing the height of the lift hill leading to the track section).