Hints and Tips: Difference between revisions

m
RCTC is RCT1 + RCT2, so in hindsight, probably not worth mentioning here.
m (→‎See Also: Updated an article name)
m (RCTC is RCT1 + RCT2, so in hindsight, probably not worth mentioning here.)
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* Queue lines should at least be long enough to hold enough guests for 1 car/train.
 
===RCT1, RCT2 and RCTCRCT2===
* All tracked rides have a graphs tab that displays line graphs of the velocity, altitude and G forces experienced throughout the ride. The graphs log data from Car/Train 1 or, if you are loading the scenario from a save file, the first car/train that leaves a station platform. These graphs can help you to visually identify any sections of a ride that generates high Gs.
 
===RCT2 and RCTC===
* Guests will board and alight from rides at half-speed if the path tile connecting to the ride entrance is sloped. In addition, Mechanics will take twice as long to fix rides if they enter a ride entrance/exit from a sloped path. Plan your path network, design your rides and place your ride entrances/exits such that the path tile connected directly to them is flat to ensure that guests board and alight quickly and your Mechanics fix rides at full speed.
 
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* Setting an admission fee for each bathroom in your park will help to reduce their monthly running cost.
 
===RCT1, RCT2 and RCTCRCT2===
* The information kiosk is a 4-way stall, meaning that guests can use it from any direction, so it is not necessary to have the construction arrow facing the path when you build one.