Hints and Tips: Difference between revisions

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→‎General Rules of Thumb: added info about replacing old rides
(some spell corrections)
m (→‎General Rules of Thumb: added info about replacing old rides)
 
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**This means that every scenery/pathing/layout addition or twirk that boosts a ride's excitement rating up (intertwining tracks, interlocking loops, queues and pathes over the ride, extra scenery, elevation of terrain over the track, etc) becomes important, since it allows the wise builder to charge more for his rides, and therefore make huge profits.
**On the bad side though, this tends to drain the guests' wallets dry faster. Counting on a faster guest turnover (in RCT1), or having Cash Machines nearby (in RCT2) will be necessary. However, this tip brings money in faster, which allows a quicker re-investment.
**As rides age, they become less desirable and often force the player to drop the ticket prices for some older attractions despite the Excitement Rating. For example, a player can charge at most around $7 for a Merry-Go-Round that is 5 months old or less. After 13 months, this price would have dropped to around $3.
***This can be circumvented by replacing rides every few years. Simply delete the ride and rebuild the same ride in the exact same spot. This allows you to keep ride prices high, and, in turn, keep turning a profit.
 
==Paths==
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