Gravity Gardens/Scenario Guide: Difference between revisions

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==Scenario Guide==
{{Sgreminder}}
==Strategy 1 : Constant Construction==
Because* youAs havethere's already more than enough available space here in Gravity Gardens, donplayers shouldn't go buying more land than you need. Not only will it be pointless (well almost) pointless, but it will also cost you $100 per tile. So youit's aremost probably better off using the landalready youowned ownland.
 
Because* As the only ridesavailable you haverides are roller coasters, this park will notwon't be very popular for those guests with low nausea thresholds. Therefore, so beplayers sure toshould build nice, and gentle roller coasters as well as tall and epic roller coasters. It's also important to build those low-density coasters either near the park's entrance, fastor rollernear the stations of the most massive coasters, in order for them to fill easily.
* The objective of this scenario – a park value of $500,000 with only coasters – may seem quite daunting, but in fact is pretty straightforward : building one new massive coaster each year, surrounded by a small one for little kids while massive high-intensity coasters would be preferred by the adults is basically the way to go here. The absence of a time limit also nullifies all sense of emergency, allowing unsure players to think and plan ahead.
 
* As Gravity Gardens is a pay-per-entry park, players also will need to open a lot of shops, in order to get some much needed money. They should also remember to place ATMs at the park entrance & near every food spot, as well as using the ''umbrella cheat'' for an easy buck. Prices for those stalls, as well as for On-Ride Photos, will be of prime importance.
Due to the objective of this scenario, achieving park value of 500,000$ with only coasters is pretty easy, every year one coaster should be built, try that the small coasters will be use for the little kids as the gentle rides and the suspended with high intensity for the adults.
* The [[LIM Launched Roller Coaster|L.I.M. Launched Roller Coaster]] is available in this scenario. Therefore, players are highly advised to use it. And a lot. Building 5 Shuttle Loops will allow the clever player to instantly charge $40 at the gates, if not more, while keeping guests away from the main path grid and keeping easy replacement options. It's a win-win-win situation.
 
* It might prove important, however, to block off some of the faraway pathes in the beginning, as in [[Evergreen Gardens]], [[Geoffrey Gardens]], and most recently [[Factory Capers]] & [[Crazy Castle]].
Though it's easy to get the park value objective, repaying the loan can be annoying if you take a big loan on the start of this scenario, so you will have to charge your guests 50$ to enter the park, and make them buy drinks and food for over 3$, of you won't do it, your park value will just keep dropping in the time being. Doing campaigns of 50$ to attract more guests without spending a bunch of money and will help you get money easily.
 
== Alternative Strategy: Close & Open the Park ==
This scenario is pretty hard, the objective itself seems easy at first but as you progress, you will find out that it's more difficult than you thought. the no time limit is very useful, as this scenario can take more than 6 year games.
*Players should try not to spend more than $15,000 in any new Roller Coaster built.
*As in previous strategy, Adding  'No-Entry' signs to block unused space off will be needed, as well as removing one tile of path so staff also doesn't pass these and gets away from main work source.
*Once cash geys low and guest count is over 1,000, players should do something that might seem counter-intuitive, but will work out fine in retrospect : closing all rides and the park, and send guests home using said no-entry signs.
*After only 100 guests remain, players can remove (or deactivate) those signs, then re-open the park with a $50.00 park entry fee (provided that the park's developed enough). Using free food vouchers and advertising campaigns when money rolls back in. If players following this strategy can muster 1,500 guests, then they should have received $70,000 from plain park entries. This, of course, wouldn't include further money from shops, stalls, and eventual use of the ''umbrella cheat''.
*Players then have to pay off the whole loan then build some more, carry on advertising, and closing the park once guests stop flowing.
*Then it's "rinse-and-repeat" until the goal's met.
*Players should not try to take out loans if their debt is $20,000 or more because they'll need to pay it loan back too to reach the goal.
*The park value will plummet when closing the park, but jump back up (and even higher) quickly once re-opened.
 
==Tutorial Video==
Another different approach is to try not to spend more than $15,000 in any Roller Coaster you built. Add No-Entry signs to areas without any rides and once your cash is low and guest count is at least 1,000, close all rides and the park, and remove guests from the park using no-entry signs. After only 100 guests remain, remove those signs, re-open the park and charge over $50.00 for park entry (make sure your park is developed enough). Advertise with free food vouchers and advertising campaigns once you get the money. If you can muster 1,500 guests, you would have recieved $70,000 from just 1,400 guests. Pay off all your debt first then build some more, continue advertising, close the park once guests stop flowing, repeat procedure until you get a $500,000 park value. Try not to take out loans if your debt is $20,000 or more because you'll need to pay your loan back too to accomplish this park's objective. Your park value would fall when you close the park, but it'll recover fast once re-opened.
[https://www.youtube.com/watch?v=i9lC22QH_Sw Marcel Vos' tutorial 'How to beat Gravity Gardens']
==Gallery==
[[File:Gravity Gardens RCT2-0.png|thumb|220x220px]]
==[[Category:Scenario Guide==]]