Go Karts: Difference between revisions

Apply ridebox-list to vehicle list
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===Vehicles===
<div class="ridebox-list">
{{Ridebox2D|Go Karts|RCT2}}
{{Ridebox2D|1920's Racing Cars|RCT2}}
{{Ridebox2D|Caveman Cars|RCT2}}
</div>
<br clear="all"/>
 
==Hints and Tips==
* The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1 & 2, there is a limit of 12 cars, and a limit of 20 in RCT3,&nbsp; so keep the number of station tiles around seven if possible. Else, in a longer station, the cars will be unnecessarily slowed down as soon as they hit the station.
* Go Karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.
* This is the ride on which extreme excitement ratings (10+) can be achieved on extra-long tracks. This, however, might not work in RCT3.
* Avoid if possible using the ''race mode'' on extra-long tracks : the winner of the race is granted a supplemental free lap, and this might seriously slow the ride (and therefore its profits) down. As such, prefer short tracks with several laps on your race tracks, and use ''Continuous Circuit mode ''on long ballads.
 
==Version Differences==
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) and also tunnel the tracks like on the [[WaterDinghy Slide]].
==Pre-built designs==
===RollerCoaster Tycoon===