Go Karts: Difference between revisions

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{{Infobox Ride
[[File:Go_Karts.png|thumb|105px]]
|RCT1=Go Karts
{|border="1" cellpadding="5" cellspacing="0" width="330" style="border-collapse:collapse;"
|RCT2=Go Karts
!colspan="2" style="background:orange; color:white;"|Go Karts
|type=Thrill Ride (RCT3: Other Rides and Attractions)
|-
|descr=One of few tracked thrill rides, the Go Karts <br> are a popular ride and one of the more <br> expensive thrill rides available.
|Type
|cost=920+
|Thrill Ride
|size=Medium (variable)
|-
|game=[[RollerCoaster Tycoon]], [[RollerCoaster Tycoon 2]], <br> [[RollerCoaster Tycoon 3]]
|Description
}}The '''Go Karts ride''' is a thrill ride comprised of Go-Karts that people can drive and race with freely along the track. It is possible to operate along two different modes : Race Mode, on which races are organized, Continuous Circuit, on which Karts are simply rented to allow any driver to drive along the track freely until the next stop line (making it efficient as a fast shuttle between two different spots of the park).
|One of few tracked thrill rides, the Go Karts are a popular ride and one of the more expensive thrill rides available.
===Construction===
|-
Tarmac track, above wooden supports, with tyre barriers held together with steel rails on either side.
|Cost
|$920 upwards
|-
|Size
|Medium (actual size depends on construction)
|-
|Appearances
|[[RCT]], [[RCT2]], [[RCT3]]
|}
 
===Constraints===
 
===Construction===
Tarmac track with tire barriers on each side.
 
[[File:GoKarts.jpg|thumb|252px|Go Karts]]
 
===Constraints===
*Maximum Track Slope: 25 degrees
*Maximum Height Above Ground: 29 ft.
 
===Approximate CostVehicles===
<div class="ridebox-list">
$920 upwards
{{Ridebox2D|Go Karts|RCT2}}
 
{{Ridebox2D|1920's Racing Cars|RCT2}}
===Hints and Tips===
{{Ridebox2D|Caveman Cars|RCT2}}
The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3,&nbsp;so keep the number of station tiles around seven, or else, in a longer station, the cars will be unnecessarily slowed.
</div>
 
===Hints and Tips===
===Version Differences===
* The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3,&nbsp; so keep the number of station tiles around seven, orif possible. elseElse, in a longer station, the cars will be unnecessarily slowed down as soon as they hit the station.
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) on the Go-Karts.
* Go Karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.
* This is the ride on which extreme excitement ratings (10+) can be achieved on extra-long tracks. This, however, might not work in RCT3.
* Avoid if possible using the ''race mode'' on extra-long tracks : the winner of the race is granted a supplemental free lap, and this might seriously slow the ride (and therefore its profits) down. As such, prefer short tracks with several laps on your race tracks, and use ''Continuous Circuit mode ''on long ballads.
 
===OtherVersion information=Differences==
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) and also tunnel the tracks like on the Go-Karts[[Dinghy Slide]].
In RCT2, two themed variants of the Go Karts exist; they function in the exact same way, with different designs for the vehicles - 1920's Racing Cars and Caveman Cars.
==Pre-built designs==
* [[===RollerCoaster Tycoon]]===
====Build menu only====
*Figure 8 Track
*Mega Track
====Scenarios====
*Richard's Wreckers ([[Katie's World]])
*King Karts ([[Karts & Coasters]])
*Turnpike ([[Karts & Coasters]])
*Go Karts ([[Megaworld Park]])
*Go Karts ([[Blackpool Pleasure Beach]])
 
===AppearsRollerCoaster InTycoon 2===
====Build menu only====
*Castle Karts
====Scenarios====
*Go Karts 1 ([[Six Flags Great Adventure]])
*Cyclone 500 ([[Six Flags Magic Mountain]])
*Go Kart Track ([[Six Flags Over Texas]])
*Go Karts 1 ([[Japanese Coastal Reclaim]])
* [[===RollerCoaster Tycoon 3]]===
*Formula RCT 1 ([[Checkered Flag]])
*Formula RCT 2 ([[Checkered Flag]])
 
==Other information==
* [[RollerCoaster Tycoon]]
*In RCT1 and RCT2, Go-Kart tracks had to be completed in order to open it. However, this changed in RCT3, making incomplete tracks enabled to be open. This meant that RCT3 was the first to allow Go-Karts to crash.
 
==Gallery==
* [[RollerCoaster Tycoon 2]]
 
<gallery orientation="square" captionalign="left">
* [[RollerCoaster Tycoon 3]]
RCT3 Go-Karts.jpg|Go-Karts in RCT3
RCT2 Go-Karts.jpg|Go-Karts in RCT2
RCT1 Go-Karts.jpg|Go-Karts in RCT1
</gallery>
* [[{{RollerCoaster Tycoon 2]]Rides & Attractions 2D}}
[[Category:Thrill Rides]]
[[Category:Rides]]
[[Category:Attractions]]
[[Category:Thrill Rides in RCT2]]
[[Category:Thrill Rides in RCT3]]