Go Karts: Difference between revisions
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{{Infobox Ride
|RCT1=Go Karts
|RCT2=Go Karts
}}The '''Go Karts ride''' is a thrill ride comprised of Go-Karts that people can drive and race with freely along the track. It is possible to operate along two different modes : Race Mode, on which races are organized,
==Construction==
Tarmac track, above wooden supports, with tyre barriers held together with steel rails on either side.
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*Maximum Track Slope: 25 degrees
*Maximum Height Above Ground: 29 ft.
===Vehicles===
<div class="ridebox-list">
{{Ridebox2D|Go Karts|RCT2}}
{{Ridebox2D|1920's Racing Cars|RCT2}}
{{Ridebox2D|Caveman Cars|RCT2}}
</div>
==Hints and Tips==
* The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1
* Go
* This is the ride on which
* Avoid if possible using the ''race mode'' on extra-long tracks : the winner of the race is granted a supplemental free lap, and this might seriously slow the ride (and therefore its profits) down. As such, prefer short tracks with several laps on your race tracks, and use ''Continuous Circuit mode ''on long ballads.
==Version Differences==
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) and also tunnel the tracks like on the [[
==Pre-built designs==
===RollerCoaster Tycoon===
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==Other information==
*In RCT1 and RCT2, Go-Kart tracks had to be completed in order to open it. However, this changed in RCT3, making incomplete tracks enabled to be open. This meant that RCT3 was the first to allow Go-Karts to crash.
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RCT1 Go-Karts.jpg|Go-Karts in RCT1
</gallery>
{{RollerCoaster Tycoon Rides & Attractions 2D}}
[[Category:Thrill Rides]]
[[Category:Rides]]
[[Category:Attractions]]
[[Category:Thrill Rides in RCT2]]
[[Category:Thrill Rides in RCT3]]
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