Gentle Glen: Difference between revisions

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→‎Scenario Guide: Condensed sections of the guide and added links to ride descriptions.
m (→‎Scenario Guide: Condensed sections of the guide and added links to ride descriptions.)
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[[File:GentleGlenFinished.png|thumb|Gentle Glen - finished]]
The description already tells you what to do: put gentle rides and roller coaster research to maximum and build lots of gentle rides. Why the roller coaster research? Well, you can build more gentle roller coasters like Hiccup because they will pull guests in your park. When you do this and keep advertising the park, you will gethave 1,2001200 guests in no time. One option is to charge 50 cents¢ for each ride plus an entrance fee for extra cash,; another would be to charge only on rides, settingwith prices set based on excitement ratings. The latter strategy may only net around $2.00 per admission, but most Thrillthrill and Gentlegentle rides are cheap enough to justify the lower rates. The main difficulty, however, will be balancing out your roller coasters to be exciting enough (at least 5.00) to attract guests to the park, but keepingnot thetoo intensity low enoughintense (less than 6.00 is perfect) forto deter people tofrom actually ride them so they are happy and you get money if you take admission fees. The best thing to do is to keepriding the intensity rating of "High" or below on all of your ridescoasters.
 
Some roller coasters are a lot easier to build in a gentle style than others. The best are the [[Side-Friction Coaster|Wooden Side-Friction Roller Coaster]], [[Virginia Reel]], [[Junior Coaster|Steel Mini Roller Coaster]], [[Single-Rail Roller Coaster]] and [[Looping Coaster|Steel Roller Coaster]]. A [[Powered Launch|Shuttle Loop]] style roller coaster can easily be adjusted by changing the launch speed and adding/ or removing turns. Roller coasters with two stations that act like a transport ride are also very attractive if kept gentle. Beware of space, however, as the park may become overcrowded as you draw closer to your 1200 guest objective.
 
In the end, even without gigantic high-intensity roller coasters, you can beat this scenario easily by building a variety of rides. [[Go Karts|Go-karts]], for example, can reach highexcitement excitmentratings ratingthat andrival attract guests like a normalroller coastercoasters. [[River Rapids|River rapids]], [[Log Flume|log flumes]], and [[River Ride|river rides]] with a lotseveral ofgood drops willcan be exciting as well. Even gentle rides can be improved considerably by adding scenery and tunnels, so take some time to design your rides carefully. UnlikeThe otherfact parks,that low-intensity rides willattractions actually attract more guests than other attractions, makingin this park should make this scenario considerably easier than others following it.
At some point, when you will pass the objective, your paths will be covered with guests complaining that it is too crowded, so expand your paths with alternative paths and your path system over the time, due to the fact it might hurt your rating, since you do not have a variety of thrill rides in this scenario.
 
In the end, even without gigantic high-intensity roller coasters, you can beat this scenario easily by building a variety of rides. Go-karts, for example, can reach high excitment rating and attract guests like a normal coaster. River rapids, log flumes, and river rides with a lot of drops will be exciting as well. Even gentle rides can be improved considerably by adding scenery and tunnels, so take some time to design your rides carefully. Unlike other parks, low-intensity rides will actually attract more guests than other attractions, making this considerably easier than others following it.
 
== Available Rides ==
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